AKIMBO by gnx
AKIMBO is tower defense game in which you strategically line up your AKIMBO-troops to repel a monster invasion.
How to play:
1. move around with ARROW KEYS until you have gained tactical advantage to PROTECT HEART CONTAINERS
2. press SPACE to lock your troop in
3. watch the DESPERATE BATTLES to fend of an MONSTER INVASION
4. should you SURVIVE THE ONSLAUGHT another AKIMBO-troop will join your battle
War is hell, and the only real victory is HIGH SCORE.
AKIMBO has been optimized to work in conjuction with the CHROME WORLDWIDEWEB browsing equipment! BLAST PROCESSED SHADERS MAY NOT BE AVAILABLE ELSEWHERE.
[ html5, impactjs, javascript ]
How to play:
1. move around with ARROW KEYS until you have gained tactical advantage to PROTECT HEART CONTAINERS
2. press SPACE to lock your troop in
3. watch the DESPERATE BATTLES to fend of an MONSTER INVASION
4. should you SURVIVE THE ONSLAUGHT another AKIMBO-troop will join your battle
War is hell, and the only real victory is HIGH SCORE.
AKIMBO has been optimized to work in conjuction with the CHROME WORLDWIDEWEB browsing equipment! BLAST PROCESSED SHADERS MAY NOT BE AVAILABLE ELSEWHERE.
[ html5, impactjs, javascript ]
| Web | http://akseli.virtuaalipalvelin.net/AKIMBO/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=8333 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 2.92 | 762 |
| Audio(Jam) | 2.24 | 617 |
| Fun(Jam) | 2.98 | 575 |
| Graphics(Jam) | 2.28 | 905 |
| Humor(Jam) | 2.13 | 843 |
| Innovation(Jam) | 3.28 | 389 |
| Mood(Jam) | 2.36 | 914 |
| Theme(Jam) | 2.59 | 916 |
Color Palette: I would choose different colors as playing for long starts to put strain on my eyes.
Audio: The the undulating sound as mobs pour in creates that sense of urgency, as well as loosing hearts and people. I don't like the round start alarm though, it's pretty jarring.
Otherwise I like the idea!
Thank you for spotting it, I fixed it for any future players :)
And I'm not even sure if there needs to be "anything" like upgrades or whatever. You could (and probably should) take the simplistic route that it's a TD about figuring out placements for towers and hearts. But looking at how the bullets never really hit anything during the actual wave, and how ultimately placements don't seem to matter much, is just a letdown.
As it stands, it's a two-star entry, but don't you drop this one quite yet.
Challenging, and probably one of the more fun entries I've seen. Sound effects weren't fantastic, but it's an improvement over silence. Some of the AI was a little weird, but I guess that's how LD games usually are.
Great job!