AKIMBO by gnx

[raw]
made by gnx for LD32 (JAM)
AKIMBO is tower defense game in which you strategically line up your AKIMBO-troops to repel a monster invasion.

How to play:

1. move around with ARROW KEYS until you have gained tactical advantage to PROTECT HEART CONTAINERS

2. press SPACE to lock your troop in

3. watch the DESPERATE BATTLES to fend of an MONSTER INVASION

4. should you SURVIVE THE ONSLAUGHT another AKIMBO-troop will join your battle

War is hell, and the only real victory is HIGH SCORE.


AKIMBO has been optimized to work in conjuction with the CHROME WORLDWIDEWEB browsing equipment! BLAST PROCESSED SHADERS MAY NOT BE AVAILABLE ELSEWHERE.

[ html5, impactjs, javascript ]

Ratings

Coolness 71% 3
Overall(Jam) 2.92 762
Audio(Jam) 2.24 617
Fun(Jam) 2.98 575
Graphics(Jam) 2.28 905
Humor(Jam) 2.13 843
Innovation(Jam) 3.28 389
Mood(Jam) 2.36 914
Theme(Jam) 2.59 916

Feedback

RedSorrel
20. Apr 2015 · 23:57 UTC
WOops I first played this in firefox until I read that it was made to work well with chrome! The graphics look much nicer. Game play is really challenging I can't seem to make it past wave 3 lol! Question: are we supposed to be able to move the hearts around? (Even though we can still seems to make little difference once all the mobs come in!).
Color Palette: I would choose different colors as playing for long starts to put strain on my eyes.
Audio: The the undulating sound as mobs pour in creates that sense of urgency, as well as loosing hearts and people. I don't like the round start alarm though, it's pretty jarring.
Otherwise I like the idea!
Red_Fan games
21. Apr 2015 · 21:34 UTC
A novel take on the tower defense genre.
Issacchaos
21. Apr 2015 · 21:44 UTC
The idea is pretty sweet, just need to tidy up on execution. I wish there was a way to move the hearts out of corners since its rather easy they get stuck.
Jordan
21. Apr 2015 · 21:45 UTC
Pretty unique idea and fun. Survived a number of waves and really love the tower defense/player twist it has.
Peach Pie Productions
21. Apr 2015 · 21:48 UTC
Nice interesting concept!
Cheshyr
22. Apr 2015 · 18:19 UTC
interesting game. would have liked to see shots at finer accuracies than 45 degrees, but overall a nice submission. well done!
🎤 gnx
22. Apr 2015 · 18:42 UTC
Damn, that was actually a bug ( += operator instead of = ).
Thank you for spotting it, I fixed it for any future players :)
plams
22. Apr 2015 · 19:15 UTC
Nice game! Though, the troops often shot at the "wrong" monsters and got killed themselves.
Tijn
22. Apr 2015 · 19:17 UTC
It's actually very fun to play, which is a quality not found in a lot of LD entries. Good job!
Martin Vilcans
22. Apr 2015 · 20:34 UTC
Not very good graphics and audio for a jam entry, but who cares as it's a fun and challenging game. More levels would be fun, and possibly exploring the sokoban elements of it more.
Makay
23. Apr 2015 · 03:17 UTC
Very interesting idea. I struggled a bit because the AI algorithms didn't behave as good as I was expecting. With a bit of work it could become a lot better, I think. Good effort.
micahcowan
24. Apr 2015 · 18:25 UTC
Hee! This is fun. And also devilishly difficult. Not much chance of survival when you can't move, but that's why it's fun. :)
randoman
24. Apr 2015 · 20:18 UTC
Is always good to se a very nice idea well executed. Good job!
dunin
24. Apr 2015 · 21:03 UTC
I really like the fact that you can move hearts here, it really adds something interesting in terms of strategy. It's a very fun game. Better graphics and text placement could be nice. But I can't see where the unconventionnal weapon is here.
Jwatt
24. Apr 2015 · 21:37 UTC
I'm blue balling here, dude. This is so close to being good. Honestly it just needs more effort, not even a proper advice for finding a focus. It's got all the resources to be fun but it doesn't really do anything with it.

And I'm not even sure if there needs to be "anything" like upgrades or whatever. You could (and probably should) take the simplistic route that it's a TD about figuring out placements for towers and hearts. But looking at how the bullets never really hit anything during the actual wave, and how ultimately placements don't seem to matter much, is just a letdown.

As it stands, it's a two-star entry, but don't you drop this one quite yet.
jordinuco
27. Apr 2015 · 09:36 UTC
This one was not bad for the Compo...
Jakob37
27. Apr 2015 · 22:17 UTC
Nice idea! The sound effects was a bit too intense for my liking, but I really liked the strategy. Played it several times, attempting to clear one more wave.. You have a solid foundation for a really nice game here :)
ermrk
01. May 2015 · 22:37 UTC
Nice idea to place "towers" by walking. I can't decide, where to place them, because I don't know, where enemies appears.
SamH
01. May 2015 · 22:45 UTC
Interesting idea, the various strategies that being able to push hearts and towers allows was a pleasant surprise. But I found it a bit too punishing because of the randomness of the monster spawn points. Really not bad, you might be able to turn this entry into an interesting little game.
ZYXer
01. May 2015 · 22:53 UTC
I like the idea, I especially like how you can position your previous AKIMBO warriors by pushing them around. It would be nice if you could see where the next wave spawns, so you can place the warriors strategically.
alyphen
04. May 2015 · 01:52 UTC
It's like abstract art: beautiful in a weird way.
Challenging, and probably one of the more fun entries I've seen. Sound effects weren't fantastic, but it's an improvement over silence. Some of the AI was a little weird, but I guess that's how LD games usually are.
Andrea
11. May 2015 · 08:23 UTC
Fun tower defense with a twist, I loved it! Pushing some things make them go all the way to the wall and there's no way to pull that I could find, so it can be a little frustrating, but nice game nonetheless!
Great job!