A Big Freakin' Ball O' Hurt by LMT
I didn't have the weekend I wanted for the Ludum Dare. Instead I only had 3 hours on Monday evening. This is what I came up with - nothing innovating - arrows to move.
I had time to implement few of the things i wanted - but I find it reasonably fun and hopefully it won't do too badly (no way I will beat my premier 25th from last LD)
You really don't want to be touching those spinning blue things - perhaps use the spiked ball you control.
I had time to implement few of the things i wanted - but I find it reasonably fun and hopefully it won't do too badly (no way I will beat my premier 25th from last LD)
You really don't want to be touching those spinning blue things - perhaps use the spiked ball you control.
| Web | http://www.stencyl.com/game/play/30543 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=25578 |
Ratings
| Coolness | 36% | 1811 |
| Overall(Jam) | 3.18 | 546 |
| Fun(Jam) | 3.43 | 244 |
| Graphics(Jam) | 3.10 | 610 |
| Humor(Jam) | 2.17 | 836 |
| Innovation(Jam) | 3.41 | 300 |
| Mood(Jam) | 2.62 | 811 |
| Theme(Jam) | 3.05 | 728 |
at some point does the screen just get instantly filled with blue blocks? i always mess up my flow when they spawn in my spot
On a side note, it would be awesome if you could implement a Newgrounds leaderboard! :)
pretty fun though
It could be better if the contacts (hitting enemies, getting hit) weren't just dissolves; they need to be sharp and punchy. Sound would help. Also, the hatboxes are a little oversized.
All in all, though, pretty darn fun!
On my previous LD I was also short in time and it drives you to really focus on making things simple as there is no way spending hours on tracing down bugs. I think for using only 3 hours, you managed very well.