Unconventional Typing by cravingsleep

[raw]
made by cravingsleep for LD32 (COMPO)
Decided that your unconventional weapon for today is your keyboard!

Inspired from a typing game I had as a kid where you destroyed pirate ships this one follows a similar vein.

Type the letters next to the tanks to destroy them, the red tank is a special bonus if it shows up! The game gets progressively harder as time goes by!

All the source code is in the .zip file in the DropBox as well as the Runnable JAR file.

This was created with the lovely LibGDX library!

Feedback

Skipi
19. Apr 2015 · 05:50 UTC
A bit too easy to mash the keyboard and stay alive. Got well past 400 tanks before my arm started to get tired, lol.
BoUnDtOtHeEaRtH
19. Apr 2015 · 13:50 UTC
Yeah mashing the keyboard kinda breaks this game. It would be nice to have the player type actual words instead of random letters, I know it would be a lot harder to do, but it'll make the game a lot better. A wpm counter would be nice as well
Azure_Kyte
19. Apr 2015 · 16:31 UTC
One thing you may want to try to do is check each tank sequentially from the bottom of the screen to the top, making the player place another input to attack other tanks. In it's present state, multiple tanks have letters removed if they use the same letter at the start. That being said, this is rather nostalgic. :D
Justin Mullin
20. Apr 2015 · 02:38 UTC
A little susceptible to button mashing, at least until the later difficulty. Had a nice smooth difficulty curve and a pretty good pace.
Ghen
22. Apr 2015 · 05:21 UTC
i think its got a good pace indeed, quite nice game for wasting time if you following the rules and not mashing keyboard
freeholdgames
24. Apr 2015 · 05:53 UTC
A fun idea. I think it'd be more enjoyable if you used a dictionary of real words, as well as added some downside to mistyping.
Somnium
25. Apr 2015 · 08:05 UTC
Nice game, and the difficulty curve feels good. Penalties for mistyping and using real words instead of random lettes, could both be suggestions for further improvement.
Hunter X
30. Apr 2015 · 16:55 UTC
An entertaining concept, albeit a little repetitive given enough time - a little more in the way of audio, effects or additional gameplay features (I'd also echo the need for some way of preventing button-mashing) would likely result in a decent game :)