Time Space Gun by Mano

[raw]
made by Mano for LD32 (COMPO)
You have been granted this awsesome gun that allows you to shot a TIME SPACE.
You can control time with this space.

WASD to move.
Space to jump.

Scroll wheel or Q/E to change the speed of the space.

Ratings

Coolness 35% 1856
Overall 2.69 950
Audio 1.90 795
Fun 2.28 1017
Graphics 2.14 1021
Humor 1.96 897
Innovation 3.31 411
Mood 2.33 945
Theme 3.40 509

Feedback

JakeL168
20. Apr 2015 · 07:54 UTC
Not quite sure what was going on. Plus Q/E doesn't change the speed of space. I'm shooting a cube I don't know what for.
zzForrest
20. Apr 2015 · 19:37 UTC
It seems like you had a good idea going, but the controls and overall level design made the gun really clunky to use. I didn't figure out until halfway through what the weapon was supposed to do. The water effects are nice, and the graphics are mostly okay, but the gameplay suffers because I don't feel like I'm in control of anything. I just dashed madly through the first few levels, and it worked.
PeerPlay
20. Apr 2015 · 19:40 UTC
Q and E sometimes work, but I couldn't understand the mechanic. Shooting a cube freezes objects? I'm abit lost, didn't get past level 3
PaulJs
20. Apr 2015 · 19:42 UTC
Nice but graphics and audio isn't really great.
Jadernak
20. Apr 2015 · 19:42 UTC
Interesting puzzle concept.
Saymon
20. Apr 2015 · 19:45 UTC
Nice game! I wish there were more levels and some music !
paps
20. Apr 2015 · 19:51 UTC
It took me some time, to figure out what to do. And I still don't understand exactly what the color means (blue = stop, and red = faster?). Some colors seems to reflect projectile too. Either way I managed to go the brain level. And man that level is hard...
Anyway good job
michael.meadows
20. Apr 2015 · 19:51 UTC
I like the concept but it didn't seem to help the hero too much being able to speed up or slow down time. Fire the blue box to stop things - or reflect bullets. But I played to the surreal end and thought it was a good game.
LuisDC
20. Apr 2015 · 20:55 UTC
Good theme and concept. I had some troubles shooting where I wanted, but the idea is cool. The graphics are not the best, but enough to understand the game.
ftvs
21. Apr 2015 · 14:54 UTC
Interesting idea. Gave up at the gun shooting me though. Also I got through the first level without even slowing time down, heh.
Gunzil
22. Apr 2015 · 00:05 UTC
Didn't encounter a reason to do anything other than freeze things. Got stuck at the large square room where you have to go clockwise through a bunch of turrets and it's impossible to create a safezone.
animanegra
22. Apr 2015 · 09:21 UTC
Really interesting puzzle concept. :D But the keys are a bit weird for the gameplay. maybe you can use the second mouse button to change the timming or something similar??
Of course, I can not stop thinking about portal while I play. :D ^^
joe40001
22. Apr 2015 · 09:56 UTC
I figured out how to play, I never found a use for speeding things up. This is a good job of playing around with a weird mechanic even if the game is unpolished.

I did beat the game but I'm not sure what the intended strategy is for the last level.
TheScopelessOne
22. Apr 2015 · 12:31 UTC
It's a nice concept, the space you are suposed to play in is a bit cramped tho. I would recommend making the levels a little bit bigger so you have space to move around.
x1212
22. Apr 2015 · 16:57 UTC
Nice puzzler, just a little short (and there aren't any clues to the last level that I'm aware of, I just beat it by accident ...)
but I know it's really hard to create these puzzles in such a short amount of time ...
Anyway I really like the idea.
TheWizardG
22. Apr 2015 · 18:53 UTC
Ohhh... You have to *HOLD* Q or E for it to switch!
ohsqueezy
22. Apr 2015 · 23:17 UTC
Brain killa! I would like to hear more about the story of the brain tyrants
peterkirk
23. Apr 2015 · 12:24 UTC
I confused the light grey squares in the background for platforms and I didn't feel like I had any input into destroying the boss.