SPACE LOVERS? by spreadtheflow

[raw]
made by spreadtheflow for LD32 (JAM)
A Space couple go on a mission to fight a notorious monster.

This is a singleplayer coop game ... it means you control both spaceships with one controller.

You need to grab 4 colored circles in order to complete a sequence and activate it. There is 16 differents sequences to play with.
If you manage to complete the same sequence with the two different spaceships you can activate a super sequence.

** YOU NEED A GAMEPAD TO PLAY **

Left stick : move blue spaceship
Right stick : move pink spaceship
Left trigger : activate blue spaceship sequence
Right trigger : activate pink spaceship sequence


** Credits **

Music : Psychoocean by Chromastranger
https://www.jamendo.com/en/list/a138448/pchychoocean

That was my first Ludum Dare, didn't had time to make music and sound myself and the final result is not exactly what I was aiming for, it lacks of scoring, polish and some other features, but all in all it was fun and I've learned a lot!

Have fun!

Flow.

Ratings

Coolness 50% 3
Overall(Jam) 3.18 546
Fun(Jam) 2.92 612
Graphics(Jam) 2.95 676
Humor(Jam) 2.75 566
Innovation(Jam) 3.00 573
Mood(Jam) 3.39 288
Theme(Jam) 2.38 972

Feedback

SinclairStrange
21. Apr 2015 · 02:32 UTC
Had to go and find my controller :P And it was a good job I did as it's not too bad, I like the idea behind this, having to control two players at the same time. Although I did do far better once one died and I can solely concentrate on one space ship. Overall it's pretty fun, solid gameplay as well!
pvwradtke
21. Apr 2015 · 02:43 UTC
Now that's an interesting twist in the twin stick shooter genre :). Loved the pilots dialogue, and the tentacle monster adds to the fun :).
Chris Delta
21. Apr 2015 · 02:44 UTC
Something feels strange to me about a web based game with gamepad controls, just a thought, not important. I liked the flavor text for the sequences, but I didn't really manage to figure out the pattern to them. I also often got tangled up, with pink on the left and blue on the right, and that did bad things to my head. If you had made the audio rating available I would've given you a good score there, but it's probably better to just say that I really like the music anyway.
dyfer
21. Apr 2015 · 02:58 UTC
Couldn't play with my keyboard ...
roving-stone
21. Apr 2015 · 03:28 UTC
Awesome music, pretty fun gameplay. Just something to note: I'm using a wired xbox 360 controller, and the buttons are all off. For me, start is actually back, and the triggers are actually mapped to clicking on the thumbsticks. LB and RB worked fine.
Pinpickle
21. Apr 2015 · 04:01 UTC
Couldn't get this to work entirely on my machine. Macbook Pro (OSX 10.10) on Google Chrome with a Logitech F310. Movement controls worked fine but I couldn't fire with any button.

Looks like a cool concept though.
OnlySlightly
21. Apr 2015 · 04:03 UTC
I went into a zen like mode playing this game with the two sticks. With the smooth controls and the music I really dug the tone. I liked all the animation as well, even the subtle work you put into the creature's eyes following the player :)
Bsevers18
21. Apr 2015 · 04:05 UTC
The callouts from the pilots were the BEST! Super fun, had my trying again to beat it.
CowShark
21. Apr 2015 · 04:08 UTC
Music is pretty nice, but no sound effects make me feel like it's missing a lot.
Nibble Bits Studio
21. Apr 2015 · 04:12 UTC
The game has good mechanics. It's a bit confusing to understand at first, but it is very interesting. And the music is great!
Frenchie
21. Apr 2015 · 05:11 UTC
Nice concept. I found it really hard to control though :( It seems like there was no difference between barely moving the stick and pushing the stick all the way. Which really sucks on my old xbox controller where one of the sticks always wants to stay a little off center :P It would also have been nice if the players moved faster than the little powerups. All in all, nice job :)
Null DIES
24. Apr 2015 · 22:45 UTC
I like this double stick control, and I like the music, but I never beat the game, it's so hard, and I never managed to pull off a super sequence :D
And it took me time to figure out that only sequences with non-repeated colors are the ones that actually fired shots.

And finally, a small bug I faced, when I reset the game mid-way, I get invisible circles that count towards my sequence, I'm assuming you're not resetting all of your variables so it's left in this partial state,