Get'em Princess! by Boberro
There is a boy, chased by the balloon army. The boy is defenseless, but fortunately he knows Princess - a pig who just loves apples.
LMB - Throw an apple. There are 8 spots where apples (and enemies can) spawn.
Survive as long as you can.
DISCLAIMER: At the time of submission I had problems with textures in compiled version. It appears to be a problem with outlined shader, so I had to change shaders in all objects. Another thing I changed was deleting of unused assets, as it turned out that unity compiled even things unused in the project.
Another problem, as it turned out later, was inability to play after death, this too was fixed.
Uploaded binaries are of the fixed version.
LMB - Throw an apple. There are 8 spots where apples (and enemies can) spawn.
Survive as long as you can.
DISCLAIMER: At the time of submission I had problems with textures in compiled version. It appears to be a problem with outlined shader, so I had to change shaders in all objects. Another thing I changed was deleting of unused assets, as it turned out that unity compiled even things unused in the project.
Another problem, as it turned out later, was inability to play after death, this too was fixed.
Uploaded binaries are of the fixed version.
Ratings
| Coolness | 69% | 3 |
| Overall | 2.29 | 1112 |
| Audio | 2.03 | 783 |
| Fun | 2.14 | 1065 |
| Graphics | 2.26 | 976 |
| Humor | 2.56 | 639 |
| Innovation | 2.49 | 940 |
| Mood | 2.37 | 931 |
| Theme | 3.03 | 806 |
I have to admit, the silent green "balloons" (they really don't seem like balloons to me) were actually pretty creepy. I think it's just the fact that they move towards you at a constant not too fast but not slow either rate... and they just make no noise. They're completely ominous and void of any... anything! Running up a stairway and seeing them pour up onto the rooftop with you actually evoked a bit of tension for me haha. And jumping off to escape felt pretty cool.
The level structure reminds me of a mario kart 64 stage, though it's such an old game I think my memory is just a tad fuzzy haha. Here's a reference in case you were curious of what I'm talking about:
http://mariokart.wikia.com/wiki/Block_Fort
Running up the stairs was sometimes problematic. It seemed sort of easy to get hung up on their geometry and I needed to jump in order to continue up them properly.
It's somewhat similar but slightly more complex and intertwined.
The visuals were fairly nice and did the job. The grass in particular has a nice effect when light hits it a certain way.
I think overall you got the basics down pretty well (aside from the stairs). The movement and general motion seems normal. The footstep sounds give a sense of weight to walking around. Good move adding those in, they give a lot to the feel of the game (consider adding in more audio, it really rounds out the experience).
I think the main thing that discouraged me was just the endless factor. Some people may not have as much of an issue with that aspect, but for me it's kind of an instant turn off in a game where I know the enemies will spawn forever without limit no matter what I do. Or, at least I'm pretty sure how it works. There sure were a lot of them.
- Those things are creepy enough on their own, but then your weapon is very indirect! (Which is a good thing, since that was the whole idea...) Being almost defenseless like that is pretty scary. Kind of like a reverse escort mission now that I think of it.
- I, too, had some problems with the stairs. Maybe you could try to make the collision-box a slope?