Spike Nut's Temple by AxeTheory
Spike Nut must use his body to destroy the Evil Ones in the Temple.
****Warning this game is meant to be a challenge!*****
This LudumDare I was trying to go against what I normally do and focus on Art and Sound. It was almost a complete failure as it took me way to long to create the music and art, but I pulled through with some late nights. I also bounced between two ideas... what a mess. I wanted to make killing the enemies satisfying and the controls "tight".
The theme idea was a twist of the fact that most games the enemy hurts you if they touch you and the player has to avoid contact. Here that convention is switched.
The end of the game has sort of a boss fight with a music change.
Thank you for playing and always comment.
Tools:
Unity 5
Audacity
Bosca Ceoil
Paint.net
SFXR
****Warning this game is meant to be a challenge!*****
This LudumDare I was trying to go against what I normally do and focus on Art and Sound. It was almost a complete failure as it took me way to long to create the music and art, but I pulled through with some late nights. I also bounced between two ideas... what a mess. I wanted to make killing the enemies satisfying and the controls "tight".
The theme idea was a twist of the fact that most games the enemy hurts you if they touch you and the player has to avoid contact. Here that convention is switched.
The end of the game has sort of a boss fight with a music change.
Thank you for playing and always comment.
Tools:
Unity 5
Audacity
Bosca Ceoil
Paint.net
SFXR
Ratings
| Coolness | 79% | 2 |
| Overall | 2.86 | 837 |
| Audio | 3.02 | 387 |
| Fun | 2.86 | 719 |
| Graphics | 3.20 | 452 |
| Humor | 2.31 | 766 |
| Innovation | 2.58 | 893 |
| Mood | 2.77 | 678 |
| Theme | 2.98 | 828 |
I did feel the player was a bit sluggish so avoiding projectiles was pretty difficult. Also know how much life and enemy had would of been a nice addition.
The audio gets a little grating pretty quick, and using your body as a weapon is pretty orthodox, but a fun platformer nontheless.
That the projectiles of the Old Ones hurt you irritated me profoundly because I was under the impression of being invincible, and my only enemy was the environment, so this kind of selective gameplay gives it more depth, but, again, the player speed, weight and momentum were cause of much frustration for me and I didn't get very far before I gave up.
So the graphics are nice and consistent in style and execution, the music can't hide a certain randomness and, to me, the theme was not really a perfect match.
Character movement was slow, but I felt like it was appropriate. The movement combined with the satisfying enemy explosions made it feel like the player was some rampaging, tanky hulk of a thing.
Nice job overall though! :)
One thing that really bugged me was the spike pits. I saw an enemy run into the spike pit and die. In most games, that would be a fantastic tutorial method that shows the player what happens without interrupting the flow of the game. But you describe how the game /switches conventions/, so that made me think the spikes would only hurt enemies and would give me some benefit, and hopped right in.
Part of the frustration was that I was playing as SPIKE NUT. At the very minimum, spikes shouldn't instantly kill Spike Nut. Maybe if they were fire pits or acid pits or something instead, I wouldn't have hopped in.
Eventually I got to the boss area(?), and couldn't beat it. Unfortunately, it wasn't the kind of challenge that made me want to try again. Maybe that's just me.