Mechanically Enhanced Nano Unit by Pierre Hayeur
IF YOU ARE STUCK' CHECK THE MENU FOR HINTS!!!
Design & Programing: Claude-Emanuel J. & Pierre H.
2D Art & Animations: Gaël M.-B.
Sound & PlayTesting: Francis C.
We will check every commenter's game, so be sure to let us know what worked and what didn't! :D
Simple Platformer with a twist we want you to find for yourselves :P.
If you cannot figure out what to do next, there are hints in the menu screen (ESC or TAB).
Controls:
WASD / Arrows: Movement
Escape & Tab: Menu
Space / W: Jump button
Mouse: Selection & Drag'n'drop
A more stable version has been released now. Unfortunately, we couldn't include the second level due to time constraints. Feel free to repport an game breaking bugs and we'll update a fix right away! We've already found some bugs that may make it more difficult than it should be.
Made from scratch with Construct 2 in 72h.
!!! SPOILER ALERT !!! !!! SPOILER ALERT !!! !!! SPOILER ALERT !!!
Open the menu when in doubt
Sometimes, changing the brightness can make you see better
Test the sound to make sure you hear the blocks break as they should
Now spread the word!
Design & Programing: Claude-Emanuel J. & Pierre H.
2D Art & Animations: Gaël M.-B.
Sound & PlayTesting: Francis C.
We will check every commenter's game, so be sure to let us know what worked and what didn't! :D
Simple Platformer with a twist we want you to find for yourselves :P.
If you cannot figure out what to do next, there are hints in the menu screen (ESC or TAB).
Controls:
WASD / Arrows: Movement
Escape & Tab: Menu
Space / W: Jump button
Mouse: Selection & Drag'n'drop
A more stable version has been released now. Unfortunately, we couldn't include the second level due to time constraints. Feel free to repport an game breaking bugs and we'll update a fix right away! We've already found some bugs that may make it more difficult than it should be.
Made from scratch with Construct 2 in 72h.
!!! SPOILER ALERT !!! !!! SPOILER ALERT !!! !!! SPOILER ALERT !!!
Open the menu when in doubt
Sometimes, changing the brightness can make you see better
Test the sound to make sure you hear the blocks break as they should
Now spread the word!
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.97 | 51 |
| Audio(Jam) | 3.50 | 185 |
| Fun(Jam) | 3.71 | 112 |
| Graphics(Jam) | 4.11 | 139 |
| Humor(Jam) | 3.44 | 227 |
| Innovation(Jam) | 4.36 | 5 |
| Mood(Jam) | 3.52 | 199 |
| Theme(Jam) | 4.29 | 12 |
Thanks for the positive comments!
But I did find it! Ok... I was thinking, "who puts the pause button on tab?" before I started the game. Ran around a bit, couldn't kill the first guy. Looked in the pause menus for hints, but didn't find any. Ran around a bit more, looked for more hints, then finally I figured it out! Very creative!
I think this will be too subtle for many players, but good job!
Innovation is a billion out of 5!
I think that the primary mechanic was a little too subtle. I tried playing this game a few weeks ago, and after 10 minutes of playing I still had no idea what was going on, and so I moved on to the next game. Upon revisit, I was able to figure out what you meant by 'open the menu' (very clever by the way :) ), however, I think the excitement of the player figuring out the game mechanics by themselves could have been achieved in a less frustrating way. For example, if you gave a hint as to where the player opens their menu then that would have been much more helpful for me trying to learn how to play. I still wasn't able to figure out how to get past the part where you had to place blocks in order to progress. I had a feeling it had to do with the 'Selection / Drag'n'Drop' feature, but I couldn't figure out how or what to Select, and move into the outlined areas.
Overall this was a really creative idea, and definitely one of the most 'Unconventional Weapons' I saw thus far :)