Introspection by rlangewi

[raw]
made by rlangewi for LD32 (COMPO)
Sometimes the most common weapons used against us are the voices inside of our own heads. Especially in the context of artistic creation, it is crucial to fight off negative thoughts and combat them with positivity.

---CONTROLS---
Move/Fly => WASD/ZQSD
Aim/Shoot => Mouse/Left Click
Toggle Fullscreen => F4
Back/Quit => Esc

Fight off the waves of negative thoughts, and capture positive thoughts to further empower you in your fight.

Game/graphics made in Game Maker: Studio, music made in Pixitracker, and sounds made in sfxr.

Ratings

Coolness 58% 3
Overall 3.56 219
Audio 3.42 172
Fun 3.44 251
Graphics 3.34 382
Innovation 3.09 562
Mood 3.82 56
Theme 3.12 745

Feedback

kabutakogames
20. Apr 2015 · 05:27 UTC
This is a neat little piece - I like the art, though it can be a little hard to read at times.

Also, Norton thought this was a virus - hopefully noone else has this problem!
Lukbebalduke
20. Apr 2015 · 21:50 UTC
Cool graphic style and musics! But the gameplay is a little bit hard.

Nice entry =)
shimage
21. Apr 2015 · 04:03 UTC
It seems new for me to be attacked by words:) Good music. I got 22p finally.
SinclairStrange
21. Apr 2015 · 04:08 UTC
I really like the thought behind the game, very nice indeed. Very clever as well. The gameplay was actually in my opinion really quite well done. I love how the gravity pulls you down, so it makes dodging a little harder which makes the game seem more fun and tense. Over all very solid game!
cdrch
21. Apr 2015 · 07:11 UTC
Consider me really impressed by this. Not only does the game have a statement (rare in jams), but it also feels polished (also rare in jams). The one thing I've noticed missing from a lot of games this jam (including my own) is the lack of good player feedback - something this game has in spades. The bullets hit with force on enemies, the letters explode satisfyingly, the enemies defeated build towards something (the sentence), missing with bullets feels like you are hitting empty air in strong contrast to hitting a foe, and dodging has weight and takes effort. All this makes a merely interesting game into a really good one.
ManicMiner
21. Apr 2015 · 18:04 UTC
Enjoyed this a lot, thanks - as someone else said, excellent player feedback systems - there is a clear outcome to everything
fleegle2000
21. Apr 2015 · 18:07 UTC
I liked the art style and the demotivational messages as enemies. Good work!
Awpteamoose
22. Apr 2015 · 08:12 UTC
Could use the Mario-style "get hit, lose a powerup" mechanic to make for longer playsessions.
natalye
22. Apr 2015 · 09:38 UTC
I thought it was pretty funny, would've rated on humor too :)
Not sure if it's a very original take on the theme.
Sublustris
23. Apr 2015 · 15:52 UTC
Strange, but pleasant GFX. Nice work!
kirbytails7
25. Apr 2015 · 07:03 UTC
Cool theme. It'd be nice if the shooting were more...unconventional.
Junber
26. Apr 2015 · 19:04 UTC
Cool game. Got 42 after i instantly died on my first try.
Os_Reboot
30. Apr 2015 · 04:36 UTC
Nice entry! Liked the art and music, loved the theme of fighting bad thoughts.
Noah Ratcliff
30. Apr 2015 · 20:59 UTC
Really great work! Innovative take on the theme, with a delightfully unique atmosphere. I love it!
pistolshrimps
01. May 2015 · 14:44 UTC
Overall very enjoyable. The music got a bit tiresome after a while, butr the graphics are really nice.
TeamSpatch
01. May 2015 · 15:30 UTC
Simple but nice graphics.
No second chance ^^
In fact the enemy is unconventionnal. The weapon seems more conventionnal.
robboberty
01. May 2015 · 16:08 UTC
It's pretty interesting and fun to play.

good luck!

I made a video of my gameplay: http://youtu.be/QbfcfwPSQFE