Word Smith by nevet

[raw]
made by nevet for LD32 (JAM)
Best thy enemies with the wit of a word!


For extra fun-ness with text-to-speech play the standalone version :)

Ratings

Coolness 46% 1436
Overall(Jam) 2.88 794
Audio(Jam) 3.35 244
Fun(Jam) 2.25 995
Graphics(Jam) 3.40 461
Humor(Jam) 2.76 560
Innovation(Jam) 3.25 406
Mood(Jam) 3.00 549
Theme(Jam) 3.67 301

Feedback

manekineko
21. Apr 2015 · 05:12 UTC
Innovative concept. I like the art-style and the music is way cool.
VictorL
21. Apr 2015 · 07:38 UTC
haha like the idea that use words to represent the sword!
Team Ex-Sword-Stential
21. Apr 2015 · 09:14 UTC
I didn't quite manage to play :( Was by myself here, tried to check how the battle worked but the hits didn't seem to be connecting, or at least I didn't see any player feedback that they were.
lordxam
21. Apr 2015 · 23:33 UTC
Good wepon sir ! =)
lizard455
21. Apr 2015 · 23:42 UTC
Cool game, but I couldn't damage anyone...
Thingo Studios
21. Apr 2015 · 23:54 UTC
I'm not quite sure how I damage people in this game.

Now, typing out your sword seems like fun, but other than that this game seems rather lacking. A single player mode would have been nice. That being said-- really cute graphical style.
xbcw
22. Apr 2015 · 00:00 UTC
I liked the art style. I couldn't actually hit anything though.
Xanjos
22. Apr 2015 · 00:03 UTC
Pretty cool concept. I really liked how players could customise their swords (in some way) and how longer swords had more reach but were more slow and vice-versa. Also the WebGL build loads pretty slow so I ended up playing the desktop version.
Cheshyr
22. Apr 2015 · 00:07 UTC
Art and music are a good time. WebGL took a few attempts to load, and attacks didn't seem to do anything. Fun idea.
steboots
22. Apr 2015 · 00:20 UTC
I couldn't get past name entry... I really wanted to play this
rectangular Tim
22. Apr 2015 · 00:28 UTC
It seems impossible to damage your enemy. When you dash into the enemy, you get stuck in the dashing pose until you dash again. Music and graphics were nice.
tigerbyte
22. Apr 2015 · 00:30 UTC
Interesting idea with the sword name controlling (to some degree) the stats. I liked the audio and the art. Unfortunately I didn't care for the slow swinging of even a four letter sword.
BIZM
22. Apr 2015 · 18:08 UTC
Great music, the art was cute and quirky, very innovative and funny idea. Not sure how to damage enemies though.
Sublustris
23. Apr 2015 · 19:35 UTC
Nice gfx :)
srakowski
23. Apr 2015 · 22:49 UTC
Creating my sword was the most delightful experience :-) Well done!
Team MAC
26. Apr 2015 · 23:15 UTC
Web version won't run for me, and the OS X standalone was broken.
jk5000
08. May 2015 · 10:35 UTC
Did not really understand the game. It does not seem finished. But the graphics are great.
ermrk
10. May 2015 · 19:00 UTC
Great music and graphic.