Tactical Module Circullation Device by Deal With It

[raw]
made by Deal With It for LD32 (JAM)
Superstring research space ship is under alien attack!
Your mates turned to zombies!
Everything is lost!
but wait...
you have the ... TACTICAL MODULE CIRCULATION DEVICE
And this is the only way to free the ship from red-jacketed ambidexter alien bosses.

The game is pretty hard.

Ratings

Coolness 64% 3
Overall(Jam) 2.85 818
Audio(Jam) 2.71 529
Fun(Jam) 2.79 687
Graphics(Jam) 2.76 765
Humor(Jam) 2.94 478
Innovation(Jam) 2.94 620
Mood(Jam) 2.81 691
Theme(Jam) 3.47 429

Feedback

ianburnette
20. Apr 2015 · 18:15 UTC
Phew, that is very tough! I like the idea - feels a tiny bit like Super Crate Box.
poohshoes
21. Apr 2015 · 11:05 UTC
I really liked the idea for the gun but I felt like there was never a time when I actually wanted pull or push.
TeamCalcium
21. Apr 2015 · 11:07 UTC
Funny Game you made there. I like the idea of shooting yourself to recover health if your gun offers it. The Soundtrack makes up for some of the Graphic downs.
I like your Game, and also: Ayy Lmao.
phi
21. Apr 2015 · 11:08 UTC
Quite challenging indeed! The lack of control over what weapon you're using makes me kind of uncomfortable, but it's an interesting mechanic! Nice graphics and sounds, they create a good atmosphere. Good job!
Mixer
21. Apr 2015 · 11:10 UTC
Concept was really great. Enjoyed :)
androxz
21. Apr 2015 · 17:45 UTC
great!
boateye
21. Apr 2015 · 17:47 UTC
Game is hard! >.<

It would have been nice to explain the controls, but i figured them out. And once i saw that the weapon switches every time you fire it i got it. it was cool, but I felt that there wasn't much room for counter play when you got a weapon like the heal gun and the pull gun aside form shooting at nothing to get rid of the weapon.

Balance the difficulty, and the game will be more enjoyable. Right now, it just feel unfair.

The protagonist looks like Adam Savage from MythBusters. Is the final boss Jamie as a Walrus?
Havacore
21. Apr 2015 · 17:53 UTC
The gun is cool, but man, this game is tough. The movement is a too fast, and there's no camera smoothing, which causes some jitter to happen. What you have is good, but you needed to just fine tune these things.
2R
21. Apr 2015 · 18:08 UTC
I like it! Awesome:)
conniejoern
21. Apr 2015 · 18:15 UTC
damn is it hard.
don't get me wrong, it's fun!
but I'm a little overstrained with checking witch projectile is next and the speed of the player.
I didn't dare to jump to a higher level ;)
But anyway. I like your style!
Dickie
21. Apr 2015 · 18:31 UTC
so hard I threw my hands up in the air so hard the hit me in the balls on the way back down...

anyway, really enjoyed the aliens in tux's, found it very hard to check load out as well as not being chomped, would of been nice if you could of gotten the ammo type on the player or the gun so I didn't have to look away only to look back and my head was about to get nommed

otherwise pretty humours and fun lil game
AinoraZ
21. Apr 2015 · 19:48 UTC
Found the game pretty hard, since the enemies are really fast and the ranges short. I love the idea of changing weapons and in fact I did something a little similar in my game as well! Looks like I wasn't the only one with a randomized weapon idea! Anyways, I like the game, the idea of it is awesome, but I feel like it's a little to hard. Great work
scumbly
22. Apr 2015 · 02:33 UTC
Cool idea!
rudra
23. Apr 2015 · 10:52 UTC
Cool idea ! I also liked the audio a lot ! Good One ! :)
Techblogogy
28. Apr 2015 · 19:14 UTC
This game was quite hard, but I've had quite some fun playing it. Good job!
elefantopia
28. Apr 2015 · 19:34 UTC
for some reason I find this game scary , it's got a XCOM vibe to it and even though it's not balanced it's quite fun to play. I think it's the surprise factor, you know, what will the next gun mode be.
chaosed0
28. Apr 2015 · 23:07 UTC
Too much time in the game is spent just cycling through the different weapons. However, it's well made - was surprised when you could actually get the aliens to shoot the zombies.
Pat Kemp
28. Apr 2015 · 23:59 UTC
Nice, clever idea! I was also reminded of Super Crate Box. I think the levels could stand to be a little smaller and constrained. I found myself wandering a lot and rarely felt pressured by the enemy AI. I could just shoot bullets until I got a pistol or rocket and then use that. Still, the idea has promise and with a little tuning I could see it being really fun. Good work!
OnlySlightly
29. Apr 2015 · 00:04 UTC
I really liked not knowing what to expect from the gun at any times. I too really liked the super crate box vibe. Good job on the sprites for all the monsters. It was nice how varied the enemies were. All in all, a solid game. Great job!
jcsirron
03. May 2015 · 02:55 UTC
This was quite an... interesting concept. It was definitely an unconventional weapon. I'm not sure that the push/pull was worth putting in, but I did like the random gun choice aspect of the game!