fateOS by ThommazK

[raw]
made by ThommazK for LD32 (JAM)
FateOS is an interactive novel based in the Arab Spring and the use of information as a weapon. You deal with information and you choose you own pathway during the game. Your actions may change the outcome, so you must be ready for that.
Created by a team of five (even tough we had one member who got sick).

Luiz Roveran (Script) @LuizRoveran
Núria Pratginestós (Art and Sfx) @nuriamaury
Piero Kauffmann (Programming)
ThommazK (Audio, Sfx and Programming) @thommazk
Victor Leão (Art and Sfx) @victor_fl

Ratings

Coolness 49% 1305
Overall(Jam) 4.03 33
Audio(Jam) 4.22 20
Fun(Jam) 3.15 454
Graphics(Jam) 4.38 64
Innovation(Jam) 3.75 124
Mood(Jam) 4.23 19
Theme(Jam) 4.15 45

Feedback

sxmn
20. Apr 2015 · 02:58 UTC
pretty cool infowars simulator. 5/5 would place myself on watchlist again
TheRealAkito
20. Apr 2015 · 12:04 UTC
This was Amazing. 5/5.
PaperBlurt
20. Apr 2015 · 13:01 UTC
Very impressive I must say.
And you hit the spot with the retro design. Reminds me of Amiga's Workbench
PEBKAC
20. Apr 2015 · 16:37 UTC
Easy-going and well-designed sounds and graphics. Simple gameplay, but superbly implemented. Amazing story development and progression. Nice one, guys!
Iak
20. Apr 2015 · 16:49 UTC
That mood. Playing an... informationbroker like that was really cool. I'd actually love to play a much larger game in this style!
strawfield
20. Apr 2015 · 17:10 UTC
Very nice intro. I'm not a big fan of VN's, but i really like the style and graphics. The music is dreamy and awesome.
I wish the text was bigger or clearer.
CliffracerX
21. Apr 2015 · 00:04 UTC
Love the graphics and audio, the retro style goes great with the gameplay.

Would love to see an extended post-jam version, or maybe a downloadable PC version that lets you make your own stories or something like that. Could be interesting!
luizgama
21. Apr 2015 · 04:20 UTC
I really liked the overall atmosphere and the theme. Nice simulation, and nice collors pallete too ;)
ohai1
21. Apr 2015 · 16:32 UTC
Graphics and audio are nice, I liked the atmosphere too. Sometimes it feels like you don't have a real choice, but it is okay taking 72h into consideration :)
skj3gg
21. Apr 2015 · 16:32 UTC
Amazing Aesthetics!
TeamCalcium
21. Apr 2015 · 16:34 UTC
Really love the graphics and animations.
Luminar
21. Apr 2015 · 16:35 UTC
Information as a weapon. Yeah that's nice
S0lll0s
21. Apr 2015 · 16:35 UTC
what an amazing play! The plot and twist is superb, I honestly did not see that coming at all. Music is awesome as well, graphics just as much; 5/5
rjhelms
21. Apr 2015 · 16:39 UTC
Beautiful style, and great soundtrack.

Like others have said, this is great for a Ludum Dare entry, but I'd love love love to get into a longer version of the story.
Matthew Rayfield
21. Apr 2015 · 16:42 UTC
Enjoyed it! Great music. Awesome graphics. Dig it all
mildmojo
21. Apr 2015 · 16:43 UTC
Mood 5/5.

Really nice kinetic fiction. The best examples make it feel less like you're exploring content and more like you're a part of the progression, which this does. It looks so good, too. I sort of wish the other desktop icons did something, even if it was just displaying a window sprite that you could dismiss.

The music sounds great. It has a nice somber tone and rhythm to it. It's not "we're winning" or "we're losing", more like "this is happening, deal with it."

Only two small criticisms: the email body font was a little hard to read, and the delay after clicking a response should've been much shorter. But those are tiny things here.

Excellent mature story that we don't often get from game jam entries. Did not expect the ending.
sebasRez
21. Apr 2015 · 16:47 UTC
Very cool choice of weapon, probably the best I have seen for sure. Much more on the serious side as well which is cool. Awesome work everyone!

Little itty bity thing thing is that at one point it says "I doesn't" instead of "It doesn't really matter"
Fluffy Tigers in the Sky
21. Apr 2015 · 16:49 UTC
so far my favourite
Reccy
21. Apr 2015 · 16:52 UTC
It's a pretty cool game, but I found it kinda hard to follow the story. It kind of reminded me of Papers, Please!
bpvelloso
21. Apr 2015 · 16:56 UTC
Gorgeous! All look amazing! Congratulations great game you have!
Druid
21. Apr 2015 · 16:57 UTC
5/5 Everywhere. This is really masterpiece for me!
mildmojo
21. Apr 2015 · 17:02 UTC
What I'm trying to say is, I wish I could make a game like this. =)
Mouch
21. Apr 2015 · 17:07 UTC
I've seen enough and I am ready to comment!

Wow, this game features a really awesome story, that fits with the theme and the graphics and audio are improving the feeling greatly. Could even be extended.
kyyrma
21. Apr 2015 · 17:17 UTC
This is just such a damn treat. Great work, big thanks to the whole team. I had a blast with this. I'm a sucker for these types of sim games (and I actually made one for this compo, but your effort puts mine to shame at every turn).

This presentation, music and writing could work as a full fledged game if you were to pursue it. Just get more content and interaction in there and you are golden.

Congrats and thanks again!
William Florencio
21. Apr 2015 · 19:14 UTC
Information as a weapon. Wonderfull game!
Incredible Ape
21. Apr 2015 · 20:27 UTC
Really, really liked the music and art.
llamaguy
21. Apr 2015 · 23:31 UTC
Woof! Tension.
The Pixel Collective
22. Apr 2015 · 00:50 UTC
Oh my gosh. This was so amazing. love the theming and flow of the game. The artwork is very comfy as well
keyboardmonkey
22. Apr 2015 · 04:29 UTC
I played it through a few times, well made! Congrats on your team! Nice attention to detail (love the glowing power button, monitor glare and window animations!). Unfortunately I can't hear any music or sfx. Still, wonderful!
matestinha
22. Apr 2015 · 15:08 UTC
That was deep! :)
Nice graphics, sounds and a simple but well implemented gameplay. Of course it's not much time to build this, but I wish I could have a seen a bigger decision tree, so the feeling of actions vs results would feel more intense. Great job!
mockthebear
22. Apr 2015 · 20:56 UTC
cool!
Wevel
28. Apr 2015 · 22:08 UTC
Interesting idea, was a bit difficult to know what effect saying certain things would do but still a good game
Gabemeister1201
28. Apr 2015 · 23:00 UTC
Very cool game, I enjoyed it a lot!
Boberro
01. May 2015 · 08:40 UTC
I loved the style, with art and music reminding me of early 90's japanese games, like front mission and metal gear. Good job.
Chaoseed
01. May 2015 · 10:45 UTC
It's a great idea for a game. The interface, also, is wonderful. I'm not quite sure about the 'logic', though...

See, based on the little information I had, I sympathized more with the FCA's position, so I decided to give them information twice (and the NLA nothing). Then there's a bombing, so the obvious conclusion is that, since the information went from me to the FCA, the FCA was responsible. Therefore I told the FCA they were guilty while the NLA were innocent. This resulted...in the game telling me I had been plotting to discredit the FCA?...??? That didn't go with what I'd done at all. It really broke the immersion; it didn't seem like a "twist", it just made me think "Well, this game is dumb".

Of course, I have to give you a lot of credit for even tackling the subject!
SiENcE
01. May 2015 · 11:18 UTC
The greatest Entry so far. I hope you win! 5 of 5 for all!
tmpxyz
01. May 2015 · 12:43 UTC
Well implemented work.
order_of_the_new_man
02. May 2015 · 11:56 UTC
Wow.
SteveSalmond
02. May 2015 · 12:02 UTC
That was an interesting experience. Loved the twist, and I thought the writing was great. Also, very well executed in all departments! Awesome job.
FrederickK
05. May 2015 · 03:29 UTC
Technically, very well made, but I'm not sure if I got the story, the options and answers seemed so strange, but maybe it was because of the time, if the game gave me the information more slowly, maybe I would understand it better, so, maybe it is just my opinion.
Mach60KAS
05. May 2015 · 12:51 UTC
Very immersive and interesting, you told the story quite well! I was confused how my choices affected things though - I thought I was being sympathetic to the factions but I was apparently backstabbing them? Still, wonderfully presented and a fantastic entry. Keep it up! :)