fateOS by ThommazK
FateOS is an interactive novel based in the Arab Spring and the use of information as a weapon. You deal with information and you choose you own pathway during the game. Your actions may change the outcome, so you must be ready for that.
Created by a team of five (even tough we had one member who got sick).
Luiz Roveran (Script) @LuizRoveran
Núria Pratginestós (Art and Sfx) @nuriamaury
Piero Kauffmann (Programming)
ThommazK (Audio, Sfx and Programming) @thommazk
Victor Leão (Art and Sfx) @victor_fl
Created by a team of five (even tough we had one member who got sick).
Luiz Roveran (Script) @LuizRoveran
Núria Pratginestós (Art and Sfx) @nuriamaury
Piero Kauffmann (Programming)
ThommazK (Audio, Sfx and Programming) @thommazk
Victor Leão (Art and Sfx) @victor_fl
| Web | https://dl.dropboxusercontent.com/u/881086/Games/FateOS/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=40051 |
Ratings
| Coolness | 49% | 1305 |
| Overall(Jam) | 4.03 | 33 |
| Audio(Jam) | 4.22 | 20 |
| Fun(Jam) | 3.15 | 454 |
| Graphics(Jam) | 4.38 | 64 |
| Innovation(Jam) | 3.75 | 124 |
| Mood(Jam) | 4.23 | 19 |
| Theme(Jam) | 4.15 | 45 |
And you hit the spot with the retro design. Reminds me of Amiga's Workbench
I wish the text was bigger or clearer.
Would love to see an extended post-jam version, or maybe a downloadable PC version that lets you make your own stories or something like that. Could be interesting!
Like others have said, this is great for a Ludum Dare entry, but I'd love love love to get into a longer version of the story.
Really nice kinetic fiction. The best examples make it feel less like you're exploring content and more like you're a part of the progression, which this does. It looks so good, too. I sort of wish the other desktop icons did something, even if it was just displaying a window sprite that you could dismiss.
The music sounds great. It has a nice somber tone and rhythm to it. It's not "we're winning" or "we're losing", more like "this is happening, deal with it."
Only two small criticisms: the email body font was a little hard to read, and the delay after clicking a response should've been much shorter. But those are tiny things here.
Excellent mature story that we don't often get from game jam entries. Did not expect the ending.
Little itty bity thing thing is that at one point it says "I doesn't" instead of "It doesn't really matter"
Wow, this game features a really awesome story, that fits with the theme and the graphics and audio are improving the feeling greatly. Could even be extended.
This presentation, music and writing could work as a full fledged game if you were to pursue it. Just get more content and interaction in there and you are golden.
Congrats and thanks again!
Nice graphics, sounds and a simple but well implemented gameplay. Of course it's not much time to build this, but I wish I could have a seen a bigger decision tree, so the feeling of actions vs results would feel more intense. Great job!
See, based on the little information I had, I sympathized more with the FCA's position, so I decided to give them information twice (and the NLA nothing). Then there's a bombing, so the obvious conclusion is that, since the information went from me to the FCA, the FCA was responsible. Therefore I told the FCA they were guilty while the NLA were innocent. This resulted...in the game telling me I had been plotting to discredit the FCA?...??? That didn't go with what I'd done at all. It really broke the immersion; it didn't seem like a "twist", it just made me think "Well, this game is dumb".
Of course, I have to give you a lot of credit for even tackling the subject!