Commit Racer by Luke Nizik

[raw]
made by Luke Nizik for LD32 (JAM)
GO GO GO! And HIT the CUBES!

Controls (use Kinect 2 or gamepad):

Pad/keyboard:
Accelerate - Space/A
Move - WSAD/Left stick

Kinect 2:
Start Game - lasso gesture
Accelerate - move hads forward
Go up/down - move hands up/down
Turn left/right - move left/right hand up and the oposite down (like steering wheel)

Theme approach:
We live in a world of information. We thought that would be the worst thing to loose your personal data.
The player controlls a remote drone that is designed to destroy a data center...
Sorry for the ending, we didn't quite finish it :)

Btw. the game trolls player, because it wants to be funny too!

Igor Derbis - 3d art/UI
Luke Nizik - programming
Mateusz Miągowski - music
Konrad Piechota - programming

Ratings

Coolness 44% 1566
Overall(Jam) 3.14 582
Audio(Jam) 3.32 261
Fun(Jam) 3.41 253
Graphics(Jam) 3.68 324
Innovation(Jam) 2.68 746
Mood(Jam) 3.23 395
Theme(Jam) 2.30 988

Feedback

RoryD
21. Apr 2015 · 07:10 UTC
Slo mo on the cube hits and death was cool. The controls felt a little off. I expected it to have a bit more momentum, and it pitched more than it looked like it was moving. It was fun once I got going, dodging through the obstacles.
Aevek
21. Apr 2015 · 07:11 UTC
Really cool game, I liked the slow-motion effect, but it did start to get old. The end felt really abrupt and confusing, I kept trying to figure out how to get past that big thing at the end of the green section. (If there is a way I couldnt find it, I tried a lot)
Bitterdeath
21. Apr 2015 · 07:12 UTC
How satisfying is it to crash through those blocks? VERY! After getting used to the controls I was able to make it to the end. It said 10/10 but I know I missed some. Very fun!
j_peeba
21. Apr 2015 · 07:14 UTC
The effect from smashing the cubes was so rewarding! The biggest annoyance in the game IMO was that the ship was blocking the view but other than that, the game was good, simple fun. :)
GTA LUDUM V
21. Apr 2015 · 07:14 UTC
whoa, love slowmotion effect.
The lighting effect also makes your graphics looks good too.
sentendo
21. Apr 2015 · 07:14 UTC
love the graphics and the audio, remembers me of Starfox. Btw where is the unconventional weapon? :D
Frenchie
21. Apr 2015 · 07:15 UTC
Smashing into those blocks was every bit as satisfying as it should have been!

Some feedback: I wish I could have turned faster. It was weird to see such a big difference between the direction I was facing and the direction I was moving.

Also, I was confused by the ending. I didn't know I had reached the end. I thought I had died and had to start over until I tried to go through the crevice really slowly and still died XD
Yaroslav Kravtsov
21. Apr 2015 · 07:24 UTC
Hey! You made game that I made. I like your feature with destroying cubes. But didn't understand what to do in final. I can only crash by final tower and start over.
UltraRat
21. Apr 2015 · 07:25 UTC
My favorite part is the snarky death tips. I wish there was more contrast between the good cubes and the bad death things in the first area when you're learning, like putting a glow around them or something.
akymos
21. Apr 2015 · 07:53 UTC
Loved the slow-mo. Pity for the ending. Keep up the great work!!
2Bit
21. Apr 2015 · 11:58 UTC
Perfect feel, reminded me of lylat wars. Some end condition would've been nice.
ruerob
22. Apr 2015 · 06:48 UTC
Very good entry! Great visuals and the slow motion is fantastic! Well done!
Evergreen Games
23. Apr 2015 · 04:42 UTC
very Fun! smashing those cubes is soooooo satisfying. i was a little disappointed at the ending. the death messages are great XD.
evilseanbot
23. Apr 2015 · 06:45 UTC
You did a great job in creating the feel.
jk5000
23. Apr 2015 · 09:19 UTC
The music and the slow motion effect made the game fun. Perhaps a bit easy, but it is okay.
Hjalte500
23. Apr 2015 · 10:32 UTC
I dont really see how it fits the theme and the game was pretty easy. Maybe if you didnt have the ability to just stop. I loved the controls and the slow motion effect fit in nicely.
Leaghorn
23. Apr 2015 · 12:23 UTC
graphics are nice (cool demolition effect) and controls feel good but what is the unconventional weapon? Although good game, it has nothing to do with this game jam.
Leaghorn
23. Apr 2015 · 12:24 UTC
... could be faster too (acceleration I mean).
pinkmonkeyhead
23. Apr 2015 · 13:46 UTC
I loved the explosion effect
Vladimir Gaidenko
23. Apr 2015 · 16:41 UTC
Nice bricks effect!
EverlessDrop41
23. Apr 2015 · 18:33 UTC
I like the game, I personally would like to be able to invert the up down controls (on web)
refreshcreations
23. Apr 2015 · 22:25 UTC
Very nicely styled game, particularly the players ship, very nice. I hope that you see this game through after the jam has finished, I for one would love to see more of it, great game!
Fanttum
24. Apr 2015 · 00:51 UTC
Rly nice ideas here. Great transitions, and cool effect. Nice job!
waveformmodulations
30. Apr 2015 · 00:20 UTC
The slow mo cub hits were really awesome.