MEGATON by Sytech
This is my second Ludum Dare entry. It was made in 37 hours.
In this game you are a cold war Soviet officer who commands launches of unconventional weapons like nuclear, biological and chemical missiles towards targets all over the world.
I made the game look like an old Game Boy game, although this is hardly a game you'd ever see for the Game Boy!
Introduction:
Take control of your own nuclear arsenal!
The year is 1987. In 1986 General Secretary Gorbachev's Central Commitee was overthrown in a Coup d'état. The Central Commitee is now controlled by the Soviet Army. No more glasnost or perestrojka!
You are a Soviet commander of a nuclear missile command central situated deep inside a mountain complex somewhere in the Soviet union. You constantly get new orders from the Kreml. Will you always blindly follow the orders of the Kreml or do you have the guts to try something else?
How many million people will you kill?
You make the launch commands through a computer terminal.
To see what your current objectives are, go to DATA LINK MSGS and CURRENT ORDERS. If you don't have any objectives, wait a couple of seconds and you'll receive a new message and new orders.
Controls:
-Up/Down - Select menu objects.
-Return - Enter the selected menu.
-Left/Right - Select target or number of warheads and type.
-X - Go back one step in the menu tree.
-Z - Scroll down in the Data Link Message que.
Menus:
ORDER LAUNCH - From here you choose type of warhead, number of missiles and orders the launch. Select at least one warhead and a target that hasn't been nuked before.
WORLD MAP - A map where you select your target. A skull indicates if you've already nuked a country.
DATA LINK MSGS - In this menu you can view new or old data link messages and view your current mission objectives. When you receive a new message a sound will play and a notification can be seen on the main menu.
STATISTICS - In this menu you can see casualty statistics of own and enemy countries, view your and Soviet relations to allied, NATO and neutral countries. You can also view your current stockpile.
Tools used:
-C++ with SFML 2.2
-PooBoy2 VST for music
-BFXR for sound effects
-mtPaint for graphics
Bugfixed version (2015-04-20):
-Gamebreaking bug fixed where you could get stuck if you fired a missile without orders.
-Text message for the ending was barely visible, shows longer now.
Bug fixed source: http://www.gridlockgames.net/filer/spel/megaton_ludumdare32_src_bugfixed.zip
LINUX:
-To run the Linux port, you need to install libsfml with your packet manager.
MAC OS:
-To run the Mac OS port, right click (or hold down CTRL and left click) on the app and choose Open and confirm that you want to run a third-party application.
I didn't have time to add all the scenarios I wanted, but I hope it will be a little bit of fun to play! There are three different endings.
In this game you are a cold war Soviet officer who commands launches of unconventional weapons like nuclear, biological and chemical missiles towards targets all over the world.
I made the game look like an old Game Boy game, although this is hardly a game you'd ever see for the Game Boy!
Introduction:
Take control of your own nuclear arsenal!
The year is 1987. In 1986 General Secretary Gorbachev's Central Commitee was overthrown in a Coup d'état. The Central Commitee is now controlled by the Soviet Army. No more glasnost or perestrojka!
You are a Soviet commander of a nuclear missile command central situated deep inside a mountain complex somewhere in the Soviet union. You constantly get new orders from the Kreml. Will you always blindly follow the orders of the Kreml or do you have the guts to try something else?
How many million people will you kill?
You make the launch commands through a computer terminal.
To see what your current objectives are, go to DATA LINK MSGS and CURRENT ORDERS. If you don't have any objectives, wait a couple of seconds and you'll receive a new message and new orders.
Controls:
-Up/Down - Select menu objects.
-Return - Enter the selected menu.
-Left/Right - Select target or number of warheads and type.
-X - Go back one step in the menu tree.
-Z - Scroll down in the Data Link Message que.
Menus:
ORDER LAUNCH - From here you choose type of warhead, number of missiles and orders the launch. Select at least one warhead and a target that hasn't been nuked before.
WORLD MAP - A map where you select your target. A skull indicates if you've already nuked a country.
DATA LINK MSGS - In this menu you can view new or old data link messages and view your current mission objectives. When you receive a new message a sound will play and a notification can be seen on the main menu.
STATISTICS - In this menu you can see casualty statistics of own and enemy countries, view your and Soviet relations to allied, NATO and neutral countries. You can also view your current stockpile.
Tools used:
-C++ with SFML 2.2
-PooBoy2 VST for music
-BFXR for sound effects
-mtPaint for graphics
Bugfixed version (2015-04-20):
-Gamebreaking bug fixed where you could get stuck if you fired a missile without orders.
-Text message for the ending was barely visible, shows longer now.
Bug fixed source: http://www.gridlockgames.net/filer/spel/megaton_ludumdare32_src_bugfixed.zip
LINUX:
-To run the Linux port, you need to install libsfml with your packet manager.
MAC OS:
-To run the Mac OS port, right click (or hold down CTRL and left click) on the app and choose Open and confirm that you want to run a third-party application.
I didn't have time to add all the scenarios I wanted, but I hope it will be a little bit of fun to play! There are three different endings.
| Windows (bugfixed) | http://www.gridlockgames.net/filer/spel/megaton_ludumdare32_bin_win32_bugfixed.zip |
| Windows (original release) | http://www.gridlockgames.net/filer/spel/megaton_ludumdare32_bin_win32.zip |
| Linux 64-bit | http://www.gridlockgames.net/filer/spel/megaton_linux_64-bit.tar |
| Mac OS X | http://www.gridlockgames.net/filer/spel/megaton_mac_osx_64-bit_bin.zip |
| Source (original release) | http://www.gridlockgames.net/filer/spel/megaton_ludumdare32_src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=9784 |
Ratings
| Coolness | 82% | 2 |
| Overall | 3.84 | 80 |
| Audio | 3.23 | 261 |
| Fun | 3.40 | 270 |
| Graphics | 4.00 | 104 |
| Humor | 3.08 | 370 |
| Innovation | 3.61 | 228 |
| Mood | 3.92 | 42 |
| Theme | 3.35 | 543 |
The simple graphics fit perfectly. Just a true recommendation for everyone!
Great game for sure!!
Check our game too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
Totally understandable.
Love the visual style and the delay. The feel is pretty amazing.
What a great concept! The mood is so cool, it remember me the good DEFCON. I hope to see more!
Very GJ!
i committed war crimes!