Baker's Dozen by Anheurystics
You have been captured by robots! Being a baker and all, you only have the seemingly endless batch of cookies you made not long before you got captured.
Use your wits (and your cookies) to escape the alien ship!
WASD - movement
Arrow keys - move aim
Space - shoot
Note: This is more of a very crude prototype than anything else. Only 2 levels, some bugs, I'm not really all that proud of this release. That said, I might work on it even more in the future. I might publish the source code at a later date, but for now you can just view the source of the game itself (it's an HTML5 game).
Commodore 64 font is from http://style64.org/c64-truetype
Use your wits (and your cookies) to escape the alien ship!
WASD - movement
Arrow keys - move aim
Space - shoot
Note: This is more of a very crude prototype than anything else. Only 2 levels, some bugs, I'm not really all that proud of this release. That said, I might work on it even more in the future. I might publish the source code at a later date, but for now you can just view the source of the game itself (it's an HTML5 game).
Commodore 64 font is from http://style64.org/c64-truetype
| Web | http://anheurystics.github.io/games/ld32/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=26198 |
Ratings
| Coolness | 10% | 2387 |
| Overall(Jam) | 2.73 | 897 |
- May want to limit it to the screen.
- May want to have it move with the player.
- Jumping between screens significantly impacts where the crosshair is.
Not bad for a prototype, though. the c64 pallette choice works. Baker animation is good (:
1) Change the control scheme... either make the shooting mouse driven, like any twin stick shooter, or make it like Binding of Isaace, where the arrows shoot in their direction as opposed to changing the crosshair. This game was difficult to control because the control scheme is a bit unusual.
2) Make the theme feature more... Make the behavior if the weapon more unique.
Good luck!