Ally VS Wild ! by LeReveur
Hello ! That's the first entry of our team (we don't even have a team name), as I was the only one that has experienced the great LD adventure few times before.
This was a little stressing, as we lost most of our time on a good idea but, as always, too huge to be finished before the deadline.
So, yesterday morning, we decided to save what we can and make something else with it, and that is : Ally vs Wild !
It will not be the most astounding game you'll ever played, but at least, it works. And the theme is respected. Approximately.
You can play either with mouse or keyboard, in every case you can't lose, because Ally is a wise child, and a child's good game have only winning rules. But you can try to make the better score after finishing the level three.
Toggle music on/off : M/S
Other buttons : spacebar
Play :
with Keyboard, Arrows + space
with Mouse, click on Ally to fire, or somewhere else to move
Main Graphics : Noodles
Music : Cotontoudoux
Prog & additional gfx : LeReveur
This was a little stressing, as we lost most of our time on a good idea but, as always, too huge to be finished before the deadline.
So, yesterday morning, we decided to save what we can and make something else with it, and that is : Ally vs Wild !
It will not be the most astounding game you'll ever played, but at least, it works. And the theme is respected. Approximately.
You can play either with mouse or keyboard, in every case you can't lose, because Ally is a wise child, and a child's good game have only winning rules. But you can try to make the better score after finishing the level three.
Toggle music on/off : M/S
Other buttons : spacebar
Play :
with Keyboard, Arrows + space
with Mouse, click on Ally to fire, or somewhere else to move
Main Graphics : Noodles
Music : Cotontoudoux
Prog & additional gfx : LeReveur
| Web | http://www.xenedon.com/Gm/LD32/LD32_AllyVSWild.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=7170 |
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 2.20 | 1075 |
| Audio(Jam) | 2.43 | 589 |
| Fun(Jam) | 1.81 | 1055 |
| Graphics(Jam) | 2.40 | 874 |
| Humor(Jam) | 2.21 | 825 |
| Innovation(Jam) | 1.73 | 1029 |
| Mood(Jam) | 2.05 | 984 |
| Theme(Jam) | 2.09 | 1022 |
Art and music is great, but the animation is so stilted. You'd almost be better off taking a south park style single-frame jiggle for walking under these time constraints. That's LD for you, though.
Hopefully you still had fun even if your first idea fell through.
Ally has a pretty wide spread with that gun, huh? I guess that helps since there isn't any targeting indicator. Her hitbox seemed larger than it should be. She'd sometimes strike a sullen pose when there was still a decent buffer between her and a bug.
I couldn't really understand what to do or what was I doing in the game the first time I've played. Controls feel a little bit slow also.
Projectiles could help, as some said, and also some sound fx. :)