Tow-Urr Defence by TeslaCoil

[raw]
made by TeslaCoil for LD32 (JAM)
A new meaning of the phrase "tower defence".

You play as Urr, an angry giant defending his gold from relentless thieves. His weapon? A tower torn out of some small castle! Press Space to smash thieves with your tower. As you smash, Urr's energy will decrease. Click apples to restore energy! Poison apples will decrease your energy instead. How long can you keep Urr's gold safe?

Ratings

Coolness 52% 3
Overall(Jam) 3.07 644
Fun(Jam) 2.59 828
Graphics(Jam) 3.30 521
Humor(Jam) 3.08 414
Innovation(Jam) 2.78 697
Mood(Jam) 2.72 748
Theme(Jam) 3.15 661

Feedback

Team MAC
21. Apr 2015 · 16:34 UTC
Very original using the tower as a weapon. Fun to play, but I found it really challenging to click the mouse on the apples and press the space bar at the right time.
GenericTeamName
23. Apr 2015 · 01:06 UTC
Really cool, but not difficult enough. Love the multitasking required.
RoryD
23. Apr 2015 · 01:12 UTC
This has a fatal flaw! You can just spam space and left mouse button, then just concentrate on moving the cursor over the good apples. I was effectively invulnerable when doing this, and killed all of the enemies without them taking any money.
balom
23. Apr 2015 · 01:19 UTC
Overall pretty neat concept! I like the idea of resource management on top of tower defense, where both of them are active. Add a few different enemy types to make it so you have to decide if you want to gather more resources or focus on defense and it would be really good!
roving-stone
23. Apr 2015 · 01:23 UTC
This was good, I like this music. Once I realized you can just hold down space and only click on the apples though I basically ignored the "defense" part of the game, and it was just about clicking falling apples.
pikmin4000
23. Apr 2015 · 01:50 UTC
My MOBA dark past seeped over me and I played this game sub-consciously for 140 seconds... then i laughed that I got fat off so many apples
hbocao
23. Apr 2015 · 02:03 UTC
Interesting take on the theme! I think I wish for a little more difficulty and variation. Nice entry!
adsilcott
23. Apr 2015 · 02:11 UTC
Good job! I like the idea of using a tower as a weapon. Clever concept and name.
benmcnelly
23. Apr 2015 · 23:58 UTC
Artwork was adORKable! and clever take on theme!
OrangeSpikyGames
25. Apr 2015 · 00:04 UTC
Neat idea, but I didn't see any point in not just holding down space and clicking apples.
Archonthewizard
25. Apr 2015 · 00:08 UTC
Fun little game - liked the twist on Tower Defense. I would suggest ramping up the difficult a bit faster, or even better, making waves. My highscore was 301, but it felt like it took forever. Good work though!
🎤 TeslaCoil
26. Apr 2015 · 13:51 UTC
Thanks for the feedback, everyone!

Basically, I started with Urr smashing bandits. That version of the game was winnable by JUST holding Space, so I looked for the apples as a sort of balancing mechanism. It looks like those may not have made it hard enough either.

As the game progresses, the good apples become rarer and the bad apples become more common. The idea was, at the very least, you'd have to release Space for a few seconds so you could click the few good apples in peace... but it caps at about 70% bad apples, so you still might not have to do that.

Waves were definitely something I should've done. That will be on the top of the list of things to do if I keep working on this later.