Saucery by mockthebear
Our pig hero, in the hopes of discovering the lost grimoire of mystic food, wandered into the ruins of a once great chef. What he didn't expect was to awaken the spirits of the long deceased guardians of the ruins. Now he must face them with meat and cheese, manipulated by his strong saucery.
Saucery is an arena/survival game about throwing meatballs and cheese at your enemies. Healivy inspired by Magicka, Gauntlet and others more.
Combine four ingredients to release spells.
Made in c++ with SDL2
Check us on facebook: https://www.facebook.com/pages/Hungry-Bear/422832567856572
Saucery is an arena/survival game about throwing meatballs and cheese at your enemies. Healivy inspired by Magicka, Gauntlet and others more.
Combine four ingredients to release spells.
Made in c++ with SDL2
Check us on facebook: https://www.facebook.com/pages/Hungry-Bear/422832567856572
Ratings
| Coolness | 95% | 2 |
| Overall(Jam) | 4.14 | 19 |
| Audio(Jam) | 3.78 | 95 |
| Fun(Jam) | 4.22 | 8 |
| Graphics(Jam) | 3.57 | 373 |
| Humor(Jam) | 3.77 | 95 |
| Innovation(Jam) | 3.98 | 54 |
| Mood(Jam) | 3.61 | 157 |
| Theme(Jam) | 4.24 | 22 |
I really liked mixing the spells and discovering new combinations.
The tutorial was a little long and text heavy, I think I would have preferred a tutorial level to teach me how to use spells. Also would have have been good to have more variation in the waves, but the spell variation kept things interesting anyways.
Otherwise, solid entry :) Good luck!
@katorovitalo we're planning to enable multiplayer stuff c:
I say go further with this. Maybe make the tutorial less front-heavy and integrate it into the game more naturally, and change up the colors so that it's easier to tell them apart (red and orange look identical to me, and I'm not even color blind!). But seriously, awesome job, I want a full game like this. Tempted to steal this idea so it's on you to make the game before I do. ;)
Oh, one thing. the game gets pretty intense from wave 25 :)
It was pretty easy, but that was undeniably a benefit. It gave the player time to experiment with the elements, think about what they were doing, and try out a bunch of different spells. If the game were too much harder, it would've been about finding "the best" spell and spamming it.
That said, I died at Wave 12, when every enemy spawned on top of me. :/
<3
thank you guys, you're awesome!