Cluster Mine by creative630

[raw]
made by creative630 for LD32 (COMPO)
Cluster mine is a survival game where you can mine coloured blobs that cluster together.
The size of your blob indicates the amount of fuel (lifepoints) you have left. Hazardous red blobs can be mined for fuel, and blue blobs are collectable for points.

When you run out of fuel, the game ends.

Controls:
WSAD - movement
Left mouse button - Mining laser (Mine red blobs, repel blue blobs).
Right mouse button - Energy laser (Grow red blobs, attract blue blobs)

*** TL;DR
You are constantly running out of fuel (life). Shoot (left click) the red things for fuel. Attract (right click) the blue things for points.
***

* All sound effects were taken from freesound.org

Edit: Just to clarify, the game is quite unfinished and so doesn't have a good goal besides collecting the blue blobs.

Ratings

Coolness 44% 1566
Overall 3.57 213
Audio 3.05 365
Fun 3.64 152
Graphics 2.65 785
Humor 1.88 907
Innovation 3.14 528
Mood 3.05 450
Theme 3.00 816

Feedback

Nuclear Mosquito
20. Apr 2015 · 18:04 UTC
A fun little game, I didn't really get it, but I just know that I enjoyed it. There is just something about a survival mechanic... Good job on a simple, yet fun game
CafeAmbivalence
20. Apr 2015 · 20:23 UTC
Sorry. I couldn't run the game on my 32 bit machine. and my (64 bit machine is currently experiencing technical difficulties.)
Tuism
21. Apr 2015 · 14:17 UTC
The mechanics work in a non-obvious way, for example it took me forever to understand the blue dots = score. Using the laser to mine hazards for fuel, then using the other laser to attract blue things but grow hazards seem... Arbitrary. I understand it from a design point of view, but it doesn't make a lot of sense thematically, and so it's hard to intuit.

Feels like it could do with a little bit more juice, to indicate what's happening. A lot of the time I'm just roaming aimlessly. A sense of objective would be great.
Bensonance
22. Apr 2015 · 12:30 UTC
Pretty neat, simple idea!

I enjoy the simple art style, and the sound/particle juice was cool (it feel pretty satisfying to shoot/mine stuff).

Just needs more stuff! :)
Pixel_Reaper
22. Apr 2015 · 17:34 UTC
That was fun, well done :)
francoisvn
22. Apr 2015 · 21:35 UTC
Interesting little game. Reminds me of Osmos :)
Kraosu
23. Apr 2015 · 19:47 UTC
Like I said in person, love that score gathering does not happen automatically and that what saves you is what also kills you (fuel). Love it.
TheFuntastic
25. Apr 2015 · 15:54 UTC
This was interesting. But I wonder if you could find a tighter concept but simply tweaking mechanics.

For instance score feels contrived. But fuel is important - it has more meaning. I want fuel to survive. So perhaps the collectables should give you fuel rather than points.

Secondly fuel runs down even when you are stationary. So perhaps instead it should only run down when you move. Now you've given me a resource to manage and a meaningful choice to make.

And then if you give a reason to need to move, then suddenly you have a game taking shape. Perhaps hazards hunt you down or target your current location.

Of course we're making something now that sounds a lot like Osmos. My that game was so perfect! :)
f7f5
07. May 2015 · 18:50 UTC
core dump un Linux 64 bits (fedora 20) :(
🎤 creative630
07. May 2015 · 18:59 UTC
Sorry! I will try fix it when I get to my linux machine :(
CamRFWhite
07. May 2015 · 19:53 UTC
I love survival type games. Very abstract and a little hard to understand. But the concept is there and it is fun to play! I like that your fuel is also your life!
Anti
07. May 2015 · 20:09 UTC
It was quite fun but a bit hard to understand. But overall I liked it.
monkeedude1212
07. May 2015 · 20:31 UTC
Fun to play, didn't really fit the theme at all, but good work nonetheless.
Artylo
07. May 2015 · 21:06 UTC
Has tutorial, decent graphics, nice sounds and interesting gameplay. Cool game overall!
DaniDK
07. May 2015 · 21:45 UTC
Wow Cool! I like it. I reached 120 score
Hammers
08. May 2015 · 21:37 UTC
Nice idea. I like the idea of having to switch between lasers depending on situation. Like others have said, it feels a bit aimless, but as a jam game it is all there and functions really well so it was a really great effort :)
Crowbeak
09. May 2015 · 09:17 UTC
I like the mechanics. I think the rate of fuel consumption when using the pull beam might be a bit too fast, but my biggest problem with the game was that half the time I didn't get to see a score. :/ And I don't know why.
jojocanard
09. May 2015 · 09:32 UTC
Interesting gameplay and nice feedback on the player's actions.
freaknarf
09. May 2015 · 09:52 UTC
A bit more of gameplay could have been fun, but i felt like some kind of futuristic cell for a few time :) I liked the way red clusters bind together...