Uprooted - a carrot simulator by Two Scoop Games
Charge, jump, DESTROY! Help a lost carrot get back to the carrot patch, but watch out for evil rabbits!
| Web | http://twoscoopgames.com/ld32 |
| Source | https://github.com/twoscoopgames/ld32/tree/ld32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=37347 |
Ratings
| Coolness | 39% | 1713 |
| Overall(Jam) | 3.61 | 199 |
| Audio(Jam) | 3.95 | 53 |
| Fun(Jam) | 3.47 | 220 |
| Graphics(Jam) | 3.89 | 215 |
| Humor(Jam) | 3.54 | 184 |
| Innovation(Jam) | 3.63 | 188 |
| Mood(Jam) | 3.39 | 288 |
| Theme(Jam) | 3.92 | 128 |
Well done!
Carrot as a weapon? Sure
Great graphics, perfect music blend and sound effects. I loved how the levels were dynamic and refreshing every time.
Good job, senpais.
When I pressed the arrow key to land, I usually held it down long enough that it counted as the start of another jump, which always got me in trouble. If you hold the arrow down to fully charge right next to a rabbit, you're just screwed. It would be really helpful to have a way to cancel a charge.
The random number generator could be harsh, leaving you leaping into an area with 70% gaps that you couldn't see until you were falling through them. A little bit of air control might've helped, though it would complicate the controls.
The game was unplayable in Firefox. As soon as the carrot came onscreen, the browser basically locked up. =P Chrome was better, but still dropped some frames here and there. On the initial how-to screen where the carrot leaps out of the block, the block sort of flickered black after the leap. I didn't see any tile flickering in-game, though.
A distance counter! My kingdom for a distance counter! =P Nice work, guys.