Monk Melee by hatinacat
Knock the other characters offscreen and avoid getting knocked off yourself, you have 3 lives and the last to survive wins.
You can pick up the cannon weapons that spawn on the level, they have 1 shot.
Terrain is destructible by cannonballs and punching.
Controls:
A and D to move.
Spacebar to jump.
Left click to punch/fire weapon.
Press enter to start the game.
Aim the cannon with the mouse.
I was going for smash bros. crossed with worms, it needs a little more work but I think the idea has potential.
The AI was wayyy harder than I thought it would be so it's a bit wonky, I spent so long on it that I didn't have time for sounds or any nice polish.
I know the cannon/punch isn't very unconventional, the unconventional weapon part was going to be in lots of weird weapons...that I didn't have time to add :P
You can pick up the cannon weapons that spawn on the level, they have 1 shot.
Terrain is destructible by cannonballs and punching.
Controls:
A and D to move.
Spacebar to jump.
Left click to punch/fire weapon.
Press enter to start the game.
Aim the cannon with the mouse.
I was going for smash bros. crossed with worms, it needs a little more work but I think the idea has potential.
The AI was wayyy harder than I thought it would be so it's a bit wonky, I spent so long on it that I didn't have time for sounds or any nice polish.
I know the cannon/punch isn't very unconventional, the unconventional weapon part was going to be in lots of weird weapons...that I didn't have time to add :P
| Web | http://hatinacat.itch.io/monk-melee |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=18153 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 2.61 | 968 |
| Fun(Jam) | 2.68 | 768 |
| Humor(Jam) | 2.25 | 801 |
| Innovation(Jam) | 2.30 | 917 |
| Mood(Jam) | 2.25 | 947 |
| Theme(Jam) | 2.06 | 1028 |
Thanks for the comments guys! :)
The destructible terrain and the water effect are great, and brawling to punch/cannon all the enemies offstage should be really fun. Unfortunately everything was so small! It's too difficult to aim and control the character. The jump is very floaty, and the slow "falcon punch" is almost impossible to land on the speedy enemies.
So it needs some balancing for sure, but there's potential behind it all.