ancient monolith by procdev
Defend and heal ancient monolith from enemies!
Use A, D to move left and right.
Hold E to heal monolith.
MOUSE to aim.
Hold SPACE BAR to shoot.
Made with my custom engine.
This is my first LD jam.
Use A, D to move left and right.
Hold E to heal monolith.
MOUSE to aim.
Hold SPACE BAR to shoot.
Made with my custom engine.
This is my first LD jam.
| Windows | http://procdev.itch.io/ancient-monolith |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=112978 |
I just have the background and noises that are probably the enemies shooting at me, those bastards !
Cool minigame, but with some isues:
-the projectiles sounds aren't anoying by their own, but when there is many of them it starts to become quite painful to hear.
- imo, the heal mecanic is kind of weird: you're able to heal all the time, even in fights, but you have to press a key to do so. This way, the best strategy is just to keep the "E" key pressed all the time to heal as fast as possible ==> maybe an hp regen system would be more coherent. The way it is, you're just constraining your player to play with the E key down all the time.
-more interaction with the small moving cube would be great. You can block some (understand not many) ennemi projectiles with it, but it's just anoying when it blocks you're own projectiles, making you're life harder
Yes, I agree with you. The mechanics are curently not so good.
I want from game to be more strategic and progressive, so that player won't need to hold any key or anything like that to heal. Maybe I could have a way to spawn more following cubes that are more intelligent and they could defend the monolith, while player needs to, for example place structures that would have some other attributes and usage. But then again enemies mechanics will need to be different, I think.