Copycat by Terry
Turn based action game.
Defeat enemies to absorb their power.
Destroy the mimic crystal to ascend.
Defeat enemies to absorb their power.
Destroy the mimic crystal to ascend.
| Web (Final version) | http://www.terrycavanaghgames.com/copycat/ |
| Web (48 hour version, only play this for judging) | http://www.terrycavanaghgames.com/copycat/compo/ |
| Source | http://terrycavanaghgames.com/copycat/compo/copycat%20source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=80 |
Ratings
| Coolness | 60% | 3 |
| Overall | 3.90 | 64 |
| Audio | 3.08 | 348 |
| Fun | 3.98 | 30 |
| Innovation | 3.94 | 76 |
| Mood | 3.40 | 211 |
| Theme | 3.18 | 688 |
FungalCactus: The mimic crystal is the boss! It appears if you use a weapon dropped by a rare enemy...
I like the concept of multiple weapons and different enemies to use them on, but the controls are a little clunky, but probably it's just because I'm not used to them since they actually make sense.
The beep and boops are lovely!
Took me a while to figure out how this all worked, but once I did I was able to get into a tactical groove. Really nice.
This game is the most fun I've played for the moment (I played some good platformers, but I'm better at turn by turn ^^)
I sure will play it again when the ratings rush will be over. I wonder how you always come up with this fun and innovative mechanics. I mean...finding fun mechanics is easy, finding innovative ones too, but finding fun AND innovative mechanics every single time is really impressive.
Congrats! :D
Scale stuff down to make them even better is a good thing.
But maybe not that un-expected from talented people.
Really nice entry!
P.S- Kudos for making it with Haxe.
Score 14 :)
Even though it's just text mode characters, the graphics have its charm and, together with the audio, complete that old school feel of the game nicely. :)
The "dying" sound effect really started to grate on me after I died a few times in a row, but that contributes to the old school feel. After I got the hang of things, the game kind of turned into "kill everything until you may or may not be killed by the gun" - I actually didn't find the gun to be too much fun to use, but I loved the variety and mechanics of the other weapons.
Overall, really nice balance of weapons, clever mechanics, and addicting gameplay. Though a bit frustrating, I'll definitely come back to it.
It's quite addictive and complex.
It is a bit frustrating that gunners can kill players even if they are themselves killed simultaneously. They seem to follow different rules than the other enemies in this regard.
My top score was 32. I think I saw the crystal once but failed to destroy it.
Cool mechanics and nice implementation, loved the character graphic.