Towel Boy by zdavid112z
Towel Boy is a simple game where you basically you must hit people with your hot towel. Find crowded locations on your radar and enjoy hitting people. There are 4 levels in total. Might add more on a post compo version.
How to play:
Use the left and right arrow keys to move
Q to attack
W to special attack (costs 75 xp)
E to towel vortex (costs 250 xp)
ESCAPE to go back (only while in a menu)
There are different goals in each level. Some require you to fill up the xp bar, destroy all the enemies or survive the time. All they have in common is that you must hit as many enemies as you can.
Programming language : Java
IDE : Eclipse
Images : PaintDotNet
Audio : BFXR, FruityLoops
I really had fun making this game and i hope you have as well playing in!
Change Log:
-v1.1 Made help menu appear before you play
-v1.2 Added objective indicator on each level
-v1.3 Added information panel on the selection level
How to play:
Use the left and right arrow keys to move
Q to attack
W to special attack (costs 75 xp)
E to towel vortex (costs 250 xp)
ESCAPE to go back (only while in a menu)
There are different goals in each level. Some require you to fill up the xp bar, destroy all the enemies or survive the time. All they have in common is that you must hit as many enemies as you can.
Programming language : Java
IDE : Eclipse
Images : PaintDotNet
Audio : BFXR, FruityLoops
I really had fun making this game and i hope you have as well playing in!
Change Log:
-v1.1 Made help menu appear before you play
-v1.2 Added objective indicator on each level
-v1.3 Added information panel on the selection level
| Windows/Linux/Mac (post compo) | https://www.dropbox.com/s/l109waynypszlay/TowelBoy_13.jar?dl=1 |
| Source (post compo) | https://www.dropbox.com/s/quyi57xci16uv2o/TowelBoy_13.zip?dl=1 |
| Windows/Linux/Mac | https://www.dropbox.com/s/ujs6z9ijvrnbu60/TowelBoy.jar?dl=1 |
| Source | https://www.dropbox.com/s/g9vso20an4f27ss/TowelBoy.zip?dl=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=38575 |
Ratings
| Coolness | 72% | 3 |
| Overall | 3.02 | 701 |
| Audio | 2.28 | 721 |
| Fun | 3.15 | 461 |
| Graphics | 2.63 | 801 |
| Humor | 3.41 | 213 |
| Innovation | 2.73 | 797 |
| Mood | 2.74 | 701 |
| Theme | 3.34 | 550 |
I also lost on some levels without any clue as to why. Especially on levels where the screen was fixed (no where to go left or right) and I filled the green bar all the way well before time was up.
Level selection was cool, once I figured out what it was. :-)
It would be nice if you could jump and thus juggle your targets. Moving while attacking is also desirable. Both of those elements would significantly improve the dynamic of this minigame.
Also, It would be better to have clearly stated goals. Once you're in the level, things are not well explained at all. Some one-time instruction like "kill them all" would be good. The UI elements could be more clear.