Ancient Tower by nerdenough

[raw]
made by nerdenough for LD36 (JAM)
The goal of Ancient Tower is to get to the top of the tower to deactivate the artifact that is terrorising the land around it. The artifact can be deactivated by reaching the top of the tower and pressing (colliding with) the activator.

The story for the game follows an alternate timeline of events after the story of the Tower of Babel, where a single, universal language remained. Instead, god decided he was going to terrorise the land by creating and enchanting an ancient artifact to rule the tower and destroy anyone who came near. It is up to you to destroy the artifact and save the tower.

Controls:
A/D - Move left/right
Space - Jump
Space + S - Fall through platform

This is the first game we've really worked on, with little experience with the framework beforehand. So although it's incomplete with an unimplemented story we're quite happy with the outcome and definitely looking forward to future LDs!

Feedback

qzqxq
30. Aug 2016 · 06:54 UTC
This was quite fun. A few suggestions:
-I feel like the A/D/space control scheme is fairly nonstandard when it comes to platformers (arrow keys+space feels more natural), so it was difficult to get my bearings at first.
-Jumping while running off of platforms seems kind of finicky, a lot of the time I would just fall off when trying to jump, which was annoying.
-The health should really be represented by something nicer (and/or more consistent with the style) than a text number.

Things I liked:
-The tower getting thinner as you ascended was a very nice way to indicate progression.
-The enemies shooting fire were a good hazard; it was fun trying to keep track of both the enemies and platforms at the same time.
-Difficulty was good; it took me a few tries to beat, but it didn't feel too boring or too frustrating.
Elit3dGaming
01. Sep 2016 · 05:02 UTC
Sometimes had an issue with jump and directions making me fall but when I got the hang of it I was able to finish the game. I liked the concept of the game but I feel that some platforms are a little too short because you can barely avoid the bullets. However very nice submission.
johnasebok
02. Sep 2016 · 03:22 UTC
Woot!

I beat the game...Once i started playing it my loathing for the enemies forced me to complete it :).

The Good:
The level design was well thought out. The tower slowly coming to a pinnacle is a great way to send feedback to a play on how far they have to go to complete the level. The narrowing also makes the areas you can run to smaller adding some additional panic to the game. The spites were also well done. Although there was not much sound - the sound that was there was not distracting and provided a good que on when you had to watch out.

Suggestions: Several times when I started I was hit before my fingers reached the keys. Perhaps have the enemies show up after you have ascended the first room of platforms. This would give the player a few moments to get familiar with the jump mechanics before having to learn to dodge.

Good job :)