Feather Killer by Butkeim

[raw]
made by Butkeim for LD32 (COMPO)
A game in which you play a feather that can change it's gravity

first Ludume Dare, I worked all the saturday on an unrealizable game with such deadline, came up sunday with this one without enought time to make it good. I hope I will be better at managing my time on the next Ludume Dare.

C++/SFML
[LEFT MOUSE]
[RIGHT MOUSE]

kerrad_y

Ratings

Coolness 22% 2192
Overall 2.20 1125
Fun 2.20 1039
Graphics 2.07 1036
Innovation 3.13 538
Theme 3.60 339

Feedback

MrSchlag
20. Apr 2015 · 18:03 UTC
Greate game man ! love to use feather as a heavy falling object !
Damdoshi
21. Apr 2015 · 08:18 UTC
C'est un jeu très simple, qui manque quand même de challenge: on pose la plume, et c'est parti pour un mode automatique. L'idée est tout de même bonne et la réalisation est bonne. La chute de la plume est réaliste.


C'est ok pour le module Hack a rush, si tu parviens à obtenir 10 notes, ce qui ne devrait pas être un problème.
DNAteamld32
23. Apr 2015 · 20:21 UTC
unplayable, I can not see anything more than a cloud...
SmallPhil
23. Apr 2015 · 20:23 UTC
Nice game. I feel like it needs a goal or a loose condition. The feather fall looks nice, but you could make it look even nicer by slowing it before it changes direction. You can do that with easing (http://gizma.com/easing/).
DefectiveMelon
23. Apr 2015 · 20:24 UTC
Cool enough concept. It's unfortunate you didn't have enough time to flesh it out more, but oh well
TheMeorch
23. Apr 2015 · 20:27 UTC
I think there's a lot of potential with the gravity control mechanic. I'd love to see what this might look like with a more dynamic set of enemies and other environmental characteristics (wind? flying enemies? dodging enemies?). Congrats on your first LD, keep up the good work!
William Florencio
23. Apr 2015 · 20:43 UTC
Theme well spent.
But a misses a little bit of challenge.
Horsed
23. Apr 2015 · 21:46 UTC
Absolutely not bad, considering you only worked for like one day at it.
freaknarf
09. May 2015 · 08:26 UTC
Funny concept ! i had some issues with screen size and it seems endless but gameplay could fit for and mobile game :)