Collapse by phaze112

[raw]
made by phaze112 for LD32 (JAM)
You've found the controls to an old tunnel collapser, or some such.
Press and hold (mouse or spacebar) to collapse the trap. Release to expand.
Each activation costs 1 token.
Don't let 10 people get past, or you lose, because reasons.

If you get bored, you can add more people by pressing 9, add a mechanic by 0, or go straight to upgrading with 1-5. Oh, and right click to splatter blood.

Ratings

Coolness 45% 1497
Overall(Jam) 3.15 574
Audio(Jam) 2.88 467
Fun(Jam) 3.00 543
Graphics(Jam) 3.44 443
Humor(Jam) 3.63 146
Innovation(Jam) 3.36 335
Mood(Jam) 3.43 257
Theme(Jam) 3.76 230

Feedback

chanko08
21. Apr 2015 · 02:08 UTC
The idea is pretty amusing. I liked the sound effects added for the hamster
popcorn897
21. Apr 2015 · 23:23 UTC
Cool concept! but I think it's missing something

The graphics were quite nice and made for a satisfying crushing of the mole people. The flickering of the lights and the hamster wheel were a nice touch, but it got grating after a bit.

I feel that the gameplay is missing something, because it often doesn't feel like there's that big of a challenge. Granted, it is super fun to crush people (morbid of me to say but whatever, it's fun). I often found myself waiting eagerly and clapping my hydraulic metals hands with excitement at the growing stack of people. Thennnn, smush.

It is a fun idea, do more with it though!

-Sirmi: Team Toast
dvdfu
22. Apr 2015 · 00:11 UTC
Very gruesome! I like that a hamster controlled the whole contraption.
Smirnov48
22. Apr 2015 · 00:31 UTC
Ha ha! It's great! Very fun. But I think you need more game play.
rectangular Tim
22. Apr 2015 · 00:36 UTC
There isn't much going on in this game. It lacks challenge and diversity. Having the crusher be hamster powered was pretty funny though.
Xanjos
22. Apr 2015 · 00:38 UTC
I actually find the fact that your deathtrap is pretty much controlled by a little hamster on a wheel to be rather hilarious. It's a pretty fun entry to play but it doesn't seems to be quite challenging enough.
gormed
23. Apr 2015 · 10:37 UTC
Cool idea, but i think base defense lives from base building. I think that is what is missing. But cool theme and art :)
kabutakogames
24. Apr 2015 · 05:34 UTC
It's interesting but it could use some more context
dallonf
24. Apr 2015 · 23:33 UTC
Not really sure what's going on here... Seems most effective to simply wait with the piston collapsed for a bunch of guys to cluster up, then let them in, then quickly collapse the piston again. No upgrades needed.
monkeedude1212
25. Apr 2015 · 00:12 UTC
The sound, while probably better than nothing, got really annoying after a while. Needed something else to really make it a game, just felt like a weird crushing simulator.
someone
25. Apr 2015 · 00:26 UTC
Nice idea.
Seemed to slow down a lot after a while though.
Also applying camouflage to the top crusher never seemed to work.
There doesn't seem to be any point to the power upgrade other than make it slower so you lose
Dorgam
25. Apr 2015 · 00:33 UTC
Killing people is fun. Killing people who tried to screw me is even more fun!
* I couldn't figure out how to restart after I "died".
* I didn't know what the upgrades were. It's just like the 0 mechanic, isn't it? :D
* I wished I had a way to regain life.
* The game got more sluggish as the number of people increased. That could be my system.
Dietrich Epp
25. Apr 2015 · 00:41 UTC
Nice! I love the simplicity of it, and the mechanic is a great touch. I also love how the people will start moving faster when you try to crush them, so you have to take that into account. I want to hear sound effects when you crush things, though!
SowiHowl
25. Apr 2015 · 08:18 UTC
Good work, but as others said, adding something to the gameplay would improve it, it looks like something is missing to make it great.
shyupuff
09. May 2015 · 07:43 UTC
Nice sound design. Awesome graphics and animation and sense of progression. Nice job :D
davient
10. May 2015 · 03:18 UTC
Splatter! Could do with some gameplay variation. Enjoyed, and I feel bad for doing so