Pocket Squad by Donpastor
// BACKSTORY //
Your squad has no ammo left! Now you'll have to use whatever you find in your pockets as a weapon. Isn't it cool?
// PERSONAL COMMENT //
This is my first time participating in the LD. My first time making a sidescroller game. My first time using Tiled for creating maps. My first time using Phaser's built-in particle emitters. Wow! So many first times!
I was aiming for a sidescroller game mixed with mechanics and physics from Worms.
I didn't have time for implementing all the ideas I wanted, but at least I have archieved a working game (kinda, code became clearly messier once I started to run out of time).
Anyway I had a lot of fun and I have learned lots of new things.
// OBJECTIVE //
It only has one level that can be completed in a minute. Just touch the flag to win the game, and try not to touch enemies or fall into the water.
// SETUP //
This is the setup I used:
Editor: Brackets
Language: Javascript
Libraries: Phaser
Utilities: Tiled, Paint.net, Bfxr
Resources: phaser.io, incompetech.com, opengameart.com
I'll be glad if you leave any comments, critics or tips.
Your squad has no ammo left! Now you'll have to use whatever you find in your pockets as a weapon. Isn't it cool?
// PERSONAL COMMENT //
This is my first time participating in the LD. My first time making a sidescroller game. My first time using Tiled for creating maps. My first time using Phaser's built-in particle emitters. Wow! So many first times!
I was aiming for a sidescroller game mixed with mechanics and physics from Worms.
I didn't have time for implementing all the ideas I wanted, but at least I have archieved a working game (kinda, code became clearly messier once I started to run out of time).
Anyway I had a lot of fun and I have learned lots of new things.
// OBJECTIVE //
It only has one level that can be completed in a minute. Just touch the flag to win the game, and try not to touch enemies or fall into the water.
// SETUP //
This is the setup I used:
Editor: Brackets
Language: Javascript
Libraries: Phaser
Utilities: Tiled, Paint.net, Bfxr
Resources: phaser.io, incompetech.com, opengameart.com
I'll be glad if you leave any comments, critics or tips.
| Web | https://db.tt/fHs3eUOn |
| Post-LD Update | https://db.tt/CdbO48bA |
| Source | https://db.tt/L7Fn6FjI |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=49930 |
Ratings
| Coolness | 40% | 1667 |
| Overall(Jam) | 3.11 | 601 |
| Fun(Jam) | 3.23 | 385 |
| Humor(Jam) | 3.03 | 443 |
| Mood(Jam) | 3.00 | 549 |
| Theme(Jam) | 3.18 | 640 |
I'll make a post-LD version just for fun with more features after judging ends.
@borgi - Lack of time -_-
The bad: reload in every restart, audio bug, too short.
The good: Throwing things felt good, despite from those bugs it felt polished, I wanted to keep playing!
Actually.. I played a little bit more in the Post-LD update.
I don't know how you ran into the loading between lifes / menu and game things with phaser. you could just load every asset once before the game starts.. and then never load anything again. (assets are carried over the different states!)
also (at least on chrome) there is a glitch with the sound after you die for the first time.
other then that really nice pixel graphic and cool music!