The Great Debate by MiniBobbo
Mankind wages war with sword, spear and gun, but such petty things are beneath you. You destroy arguments and bring the light to the world through your spoken word! Welcome to the Great Debate!
Step into the shoes of the great thinkers Einstein, Neil deGrasse Tyson, Hal 9000, and Aristotle and destroy your opponent with pointless comments. Achieve the higher score to win.
The Great Debate is a competitive puzzle game masquerading as a debate simulator. Each round you will be asked to pick a word which is scored based on a secret criteria. Try to figure out what this criteria is to maximize your score and defeat your opponent. Some scoring rules are easy (For example, one is you get a point for every letter in the word, so longer words are better) but others are more difficult, so don't give up! The game will tell you the scoring system used at the end of the debate. There are 6 different ones total.
The Great Debate is a one or two (or zero!) player game played entirely with the mouse. Two players will have to share the mouse, unless you have two plugged into your computer for some strange reason.
Step into the shoes of the great thinkers Einstein, Neil deGrasse Tyson, Hal 9000, and Aristotle and destroy your opponent with pointless comments. Achieve the higher score to win.
The Great Debate is a competitive puzzle game masquerading as a debate simulator. Each round you will be asked to pick a word which is scored based on a secret criteria. Try to figure out what this criteria is to maximize your score and defeat your opponent. Some scoring rules are easy (For example, one is you get a point for every letter in the word, so longer words are better) but others are more difficult, so don't give up! The game will tell you the scoring system used at the end of the debate. There are 6 different ones total.
The Great Debate is a one or two (or zero!) player game played entirely with the mouse. Two players will have to share the mouse, unless you have two plugged into your computer for some strange reason.
Ratings
| Coolness | 80% | 2 |
| Overall | 3.44 | 313 |
| Audio | 3.08 | 348 |
| Fun | 3.14 | 475 |
| Graphics | 3.75 | 186 |
| Humor | 3.71 | 108 |
| Innovation | 3.77 | 137 |
| Mood | 3.19 | 337 |
| Theme | 3.80 | 201 |
About your game: It's really fun and the concept is also quite new. Well done :)
Well done. Great game with a wonderful idea. And that music accompanying the speakers: hilarious.
Me, as a non native speaker, I often asked myself: Is that a made up word or is it just a word I do not know yet.
The word length criterion seems to always give 1 less point than supposed.
Great job!
Presentation was fantastic. Really good job.
Thanks!
I didn't feel like the music really went with the game but it would have been great for an action game. Personally I think it would be interesting having unique "voices" for each character, mumbled words or beeps for HAL, and an audience reaction based on the score (oooh, aah, *applause*).
I'd love to see an updated version with more scoring "puzzles".
The graphics, however, are very fitting and nice, but why are there no female thinkers like Ada Lovelace, Marie Curie, Hedi Lamarr, or Sylvia Plath?
Still, it's very funny and some of the words are just inherently humorous. And you get to see who would win in a fight between Aristotle and Hal 9000, which is always great.
Nice idea, and good pacing. Looks and sounds good. Would be even better if the crowd cheered when you got a high score. Short, but good replayability. Good job!
An options menu where you can adjust debate settings (number of rounds, speed of messages, etc.)
Default rounds changed to 6 from 10.
Eliminated some displays. (The game plays 40% faster now. 6 rounds takes under 3 minutes).
Female characters added.
More statements and rebuttals.
Every selection is guaranteed at least one scoring word.
Soon to come:
Music options (for you who don't think that techno belongs in a debate)
Audience reactions.
Possible sound effects for the speakers.
Thanks again!
It's also really fun, sometimes the speakers said totally weird things : "You can't handle the platypi" :)
Really good game, even if I didn't understand at all the scoring system.
The description didn't sound great, but after a round or two I really got drawn in to figuring out what the scoring rule was.
I really liked the idea, but frankly, I felt like I was just there to clic a "next" buton in a dialog that made no sense.
The debates formed by the "random" words were quite interesting too :P.
Some minor nitpicking: I haven't tried the post-compo version yet so it can have changed, but as there were almost no input on the outcome of each individual round, 10 felt a bit too long to determine the match results. If, for example, you score the first times and then start failing the underlying rule(s) could be forgotten.
Great job!! :D
"Cavemen didn't have nature and not a single one ever died from cancer. Coincedence?"
I see a lot of the specific things I would've complained about you've already fixed in the post-compo version, so good for you.