StickyBot by JALgames
StickyBot is a classic platformer, but there's a twist: StickyBot can go up walls and even hang upside-down: simply hold down A or D while also pressing W and StickyBot will climb up the wall. Holding down W will make him hang upsaide-down from the ceiling.
Please note that the framerate might drop in the later game. We're working on a fix...
Credits:
Johannes Lehmann: Programming and Art
Steffen Kahl: Level design and Art
This game was made using C#, Monogame and my custom base code.
If you want to take a look at the source code, send me an e-mail to johannes@jalgames.com
Please note that the framerate might drop in the later game. We're working on a fix...
Credits:
Johannes Lehmann: Programming and Art
Steffen Kahl: Level design and Art
This game was made using C#, Monogame and my custom base code.
If you want to take a look at the source code, send me an e-mail to johannes@jalgames.com
| Windows (requires .NET) | http://jalgames.com/LudumDare/32/Binaries/StickyBot1.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=26549 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.33 | 423 |
| Fun(Jam) | 3.35 | 290 |
| Graphics(Jam) | 3.32 | 509 |
| Innovation(Jam) | 3.35 | 339 |
| Mood(Jam) | 2.89 | 637 |
| Theme(Jam) | 2.67 | 889 |
This is a fun take on platforming. When I first read the description I wondered how difficulty could be added when you can drive on walls. You managed to execute this really well. Good job!
I managed to ride up the left wall to find a bunch of sun flowers on the ceiling and then the game crashed.
Had the same experience of Shimmergloom. When I touched the sunflowers the game crashed.
Nice engine and level design.
Suggestions :
- Ability to control how high you jump
- More enemies !
- Needzz music and sounds !
Good job anyway.
The sunflowers and sheep enemies don't add anything to the gameplay really, the sheep are trivial to deal with and might as well have not been in the game.
I quit when you had to fall down a pit without knowing what was under you (other than a danger sign pointing down), and somehow not fall on things you cannot see.
The wall sticking doesn't have much to do with the theme, the jump is also so intensely strong that it downplays the wall sticking, which should have been the star, given the titular character.