Shaman War by k8n
Get to the top of the mountain and touch the powerful totem. Be the first and be the greatest. Fight opponents with your deadly shaman dance moves.
Controls:
W - jump
A - go left
D - go right
Arrow left - dance move
Arrow right - dance move
After three moves there will be a powerful lightning from the sky striking your closest opponent. But be careful, you can be stricken too. To avoid this unpleasant event, repeat the combination of the opponent and you will be safe.
Controls:
W - jump
A - go left
D - go right
Arrow left - dance move
Arrow right - dance move
After three moves there will be a powerful lightning from the sky striking your closest opponent. But be careful, you can be stricken too. To avoid this unpleasant event, repeat the combination of the opponent and you will be safe.
Ratings
| Coolness | 39% | 1713 |
| Overall(Jam) | 3.59 | 215 |
| Fun(Jam) | 3.45 | 229 |
| Graphics(Jam) | 3.78 | 268 |
| Humor(Jam) | 3.39 | 258 |
| Innovation(Jam) | 4.05 | 39 |
| Mood(Jam) | 3.57 | 168 |
| Theme(Jam) | 3.65 | 318 |
But looks to me like the unconventional weapon in this game is missing.
I couldn't figure out what the rules were for who gets struck by lightning. I got hit by lightning a lot more than my opponent did, but I couldn't tell what I was doing wrong.
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
When an opponent is targeting you it should be apparent. Right now there is no indication of this which means a lightning bolt might just appears out of nowhere or there is such a cluster of shamans on the screen that making sense of the situation is just hopeless.
I advocate adding a few GUI elements:
1. An aura around the opponent who is currenly targeting you and/or a small arrow that points to them.
2. Their dance moves should be of different color and bigger and maybe even duplicated on top of your dance moves so that responding to them is more easier.
3. An indicator on who you are targeting. This might clash with the prior points so it's not absolutely necessary.