{"author_link":"\/author\/lizzip\/","author_name":"Lizzip","author_uid":"22200","comments":[{"author_name":"Ildfuglen","author_uid":"47768","time":"Apr 20, 2015 @ 8:35am","epoch":1429518600,"text":"Pretty fun and interesting concept, fits well with the theme. Dying for colliding in the wall seemed pretty harsh though"},{"author_name":"ShawnFeatherly","author_uid":"22714","time":"Apr 20, 2015 @ 9:02am","epoch":1429520220,"text":"Awesome, game. The player having to avoid hitting the wall was just frustrating deaths."},{"author_name":"daredevildave","author_uid":"5182","time":"Apr 20, 2015 @ 10:56am","epoch":1429527060,"text":"Nice idea, a good puzzle-like challenge. I agree with the others though the wall-death is a bit harsh. :-)"},{"author_name":"hexagore","author_uid":"34027","time":"Apr 20, 2015 @ 11:32am","epoch":1429529220,"text":"Dying when you hit the walls does seem harsh but it actually makes this a proper challenge. Loved the humour :)"},{"author_name":"micahcowan","author_uid":"38013","time":"Apr 20, 2015 @ 4:20pm","epoch":1429546500,"text":"Great idea, great execution, clever game\/level titles. :)\r<br\/>Frustrating wall deaths, but hexagore's probably right that it makes it a much better challenge. Still probably found them more frustrating than fun, though."},{"author_name":"Fanttum","author_uid":"42108","time":"Apr 21, 2015 @ 1:05am","epoch":1429578000,"text":"Nice idea, but why do I die when I hit a wall. Then it takes forever to get back to playing :\/ could have been done better I thought."},{"author_name":"pvwradtke","author_uid":"3728","time":"Apr 21, 2015 @ 2:55am","epoch":1429584600,"text":"LOL, had a blast playing it once I understood how to place the magnet. I wish I could smash walls as well, not sure yet why those are deadly. Other than that, it's a very good game you got there. Congratulations!"},{"author_name":"Cheshyr","author_uid":"20497","time":"Apr 21, 2015 @ 12:31pm","epoch":1429619160,"text":"fun mechanic.  music was great!  really nice submission."},{"author_name":"pythong","author_uid":"717","time":"Apr 21, 2015 @ 4:06pm","epoch":1429632060,"text":"i liked the idea, but kept dying by bumping into a wall. sorry but ragequit :\/"},{"author_name":"Lizzip","author_uid":"22200","time":"Apr 21, 2015 @ 4:45pm","epoch":1429634400,"text":"Thanks for the feedback guys! I'll certainly be taking the 'die if you touch the wall' mechanic out for a post-jam version"},{"author_name":"Mekuri","author_uid":"20130","time":"Apr 21, 2015 @ 7:34pm","epoch":1429644540,"text":"Great idea I liked it. I failed to see the point about dying in the walls though, but apart from that I liked the game. It got fairly challenging as you moved on. Well done."},{"author_name":"Jaenis","author_uid":"36966","time":"Apr 24, 2015 @ 8:50am","epoch":1429865100,"text":"Great concept, had some problems with moving the camera (esp when cursor went out of browser) Otherwise good fun"},{"author_name":"Luke Nizik","author_uid":"40149","time":"Apr 24, 2015 @ 8:51am","epoch":1429865160,"text":"i starting haiting walls"},{"author_name":"remiv","author_uid":"51869","time":"Apr 24, 2015 @ 8:59am","epoch":1429865640,"text":"The design is neat, I liked it. Wall that kill are surprising at first."},{"author_name":"oparisy","author_uid":"50996","time":"Apr 24, 2015 @ 7:51pm","epoch":1429904760,"text":"Kinda hard, definitely funny. Nice music, I like the voxel-based models too!"},{"author_name":"FuzzyWuzzie","author_uid":"22923","time":"Apr 25, 2015 @ 8:00pm","epoch":1429991700,"text":"Cool idea, though the magnetism didn't behave at all like what I was expecting."},{"author_name":"TheScopelessOne","author_uid":"50730","time":"May 4, 2015 @ 7:56am","epoch":1430725860,"text":"It would be nice with a way to pause the game and a way to return to the main menu without suiciding."}],"images":["ld32\/22200-81471e63d420d762e599937de62d41b7.jpg"],"links":[{"url":"http:\/\/playcanv.as\/b\/ynz7xtRJ","text":"Web (HTML5)"},{"url":"https:\/\/www.youtube.com\/watch?v=DeUl3iMV6dQ","text":"Video"},{"url":"https:\/\/playcanvas.com\/project\/343049\/code","text":"Source"},{"url":"http:\/\/playcanv.as\/b\/KXdj32qd","text":"Post LD Version (Web\/HTML5)"}],"metadata":{"g_key":"11942","g_author":"22200","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"11972","g_title":"Magnets, How Do They Work?","g_status":"UCHK1","g_place":"787","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/22200-shot0-1429488839.png-eq-900-500.jpg"],"text":"Objective: \r\n\r\nNavigate the cube around the level. Smush all enemies with the cube and then head to the exit.\r\n\r\nPlayer touches a wall. You lose.\r\nCube touches a wall. You lose.\r\nCube smushes the player. You lose.\r\nTurret shoots the player. You lose.\r\n\r\nI'm not even going to try and add a story around this. You're a 'jug-galo' with a magnet, in the desert, in an office, there's turrets in the office. I don't know.\r\n\r\nControls: \r\n\r\nCamera\r\nMouse Wheel: Zoom in\/out\r\nMouse RMB + Drag: Pan camera\r\n\r\nPlayer\r\nSpace: Drop magnet\r\nWASD\/Arrows\/ZQSD\/,AOE: Movement","title":"Magnets, How Do They Work?"}