Dye by solarexplorer
For this LD I wanted to focus on doing the art, which I have little practice in. I also wanted to make a game specifically for LD consumption (i.e. short and one-time-use). I hope you enjoy.
Note: If the character is visible but the background is black, something has gone wrong, try refreshing the page or switching browsers, I've had this issue on Firefox (Chrome and Safari seem to work).
Note: If the character is visible but the background is black, something has gone wrong, try refreshing the page or switching browsers, I've had this issue on Firefox (Chrome and Safari seem to work).
Ratings
| Coolness | 49% | 1305 |
| Overall | 2.00 | 1138 |
| Audio | 2.49 | 635 |
| Fun | 1.49 | 1120 |
| Graphics | 2.66 | 782 |
| Innovation | 1.67 | 1100 |
| Mood | 2.89 | 587 |
| Theme | 1.57 | 1121 |
@HeuGamer: It's a very short experience.
@nightlord: Thanks for the heads up, I'm not sure what the cause is.
@Issacchaos: I thought about that but preferred the idea of the player stopping at each NPC, thoughts?
@DiegoEscalante thank you for playing (experiencing?)!
@Photon yeah I had trouble with the music not looping correctly sometimes, not sure what the issue is but i might need to use an alternative lib for sound instead of the phaser ones. do you think the length was an issue for mood? didnt quite sell it? didnt feel anything was at stake? I wanted to make it longer, to make the other colors really likable; to give the ending more punch. Not enough time though :P
The ending was also a bit abrupt, since the player is insure if they are supposed to press something, or wait, or what.
The walking was a bit slow for me.
One note about the HTML embedding -- you might want to center the game in the browser window so it's more visually pleasing. :)
@GAFBlizzard yeah it was my fault for not planning the art out well enough in advanced -- also i agree, there should be some notification to the player
@Evergreen Games thanks for the feedback, fade to black would have been a simple way to show that the game was over, im glad you liked the story.
@seankimdesign I do too, and I agree, more interactivity would have been better.
Thanks for all the feedback everyone.
I felt that the story was a little lacking, though. Even a little bit more development into the characters and their psyches (why they wanted to end it) through a small dialogue with each character or something would have added many layers to the story for me.
@kristof nice username, not convinced about having obstacles, but if the puzzles fit the narrative they would make the game better
@flummox3d yeah i think the screen should have faded to black or something at the end, appreciate the comment
@chromebookbob sorry it was confusing, it's a little artsy fartsy
@lochmann-apps yep a lot of people have said this, agreed
@jk5000 thanks for playing, glad you liked it!