Dye by solarexplorer

[raw]
made by solarexplorer for LD32 (COMPO)
For this LD I wanted to focus on doing the art, which I have little practice in. I also wanted to make a game specifically for LD consumption (i.e. short and one-time-use). I hope you enjoy.

Note: If the character is visible but the background is black, something has gone wrong, try refreshing the page or switching browsers, I've had this issue on Firefox (Chrome and Safari seem to work).

Ratings

Coolness 49% 1305
Overall 2.00 1138
Audio 2.49 635
Fun 1.49 1120
Graphics 2.66 782
Innovation 1.67 1100
Mood 2.89 587
Theme 1.57 1121

Feedback

scorched
20. Apr 2015 路 16:02 UTC
Expected some action here...
馃帳 solarexplorer
20. Apr 2015 路 16:56 UTC
Sorry, no action! It's less game and more "interactive story".
texdata
20. Apr 2015 路 18:23 UTC
i liked your try. what bothers me are the cuts between backgrounds
馃帳 solarexplorer
20. Apr 2015 路 18:50 UTC
@texdata totally agree, I drew each scene separately then stitched them together, I tried some blur filters in Gimp but none of them looked good. Next LD I hope to have a little better foresight (and parallax scrolling!).
sathorn
21. Apr 2015 路 12:13 UTC
The graphics could have really profited from some parallax scrolling
HeuGamer
21. Apr 2015 路 21:37 UTC
Is there suppose to be something that happens at the end? Otherwise I don't understand.
nightlord
21. Apr 2015 路 21:40 UTC
FYI, i got a background with text "Red heart of gold" and no character no movement, no input works etc. Using Chrome on Win7 64 bit
Issacchaos
21. Apr 2015 路 21:42 UTC
With the issues above, I would also recommend making the range in which NPC's talk to you a bit larger, so that the text is displayed a bit longer.
馃帳 solarexplorer
21. Apr 2015 路 22:09 UTC
@sathorn: Yeah I realized too late that I should have made all my art in separate layers.

@HeuGamer: It's a very short experience.

@nightlord: Thanks for the heads up, I'm not sure what the cause is.

@Issacchaos: I thought about that but preferred the idea of the player stopping at each NPC, thoughts?
MGhareeb32
22. Apr 2015 路 11:30 UTC
Although not exactly in line with the theme, the story presentation was quite good. I liked the art too.
DiegoEscalante
25. Apr 2015 路 00:37 UTC
This is different from most entries, but that's not a bad thing. Thank you for the experience. :)
Photon
25. Apr 2015 路 00:38 UTC
I respect the attempt at generating a mood, but its not quite there. The music stopped playing at some point for me and what little story is there just ends abruptly. Its got a little bit of charm to it but it could more. Keep at it though; you've got a base to work with at least.
馃帳 solarexplorer
25. Apr 2015 路 00:42 UTC
@MGhareeb32 thanks for the comment!

@DiegoEscalante thank you for playing (experiencing?)!

@Photon yeah I had trouble with the music not looping correctly sometimes, not sure what the issue is but i might need to use an alternative lib for sound instead of the phaser ones. do you think the length was an issue for mood? didnt quite sell it? didnt feel anything was at stake? I wanted to make it longer, to make the other colors really likable; to give the ending more punch. Not enough time though :P
dwemthy
26. Apr 2015 路 02:57 UTC
Nice art and feel. Nothing really to interact with as a player, just hold down the arrow key and read the text.
GAFBlizzard
27. Apr 2015 路 00:36 UTC
Nice atmosphere. As mentioned, finding a way to transition between layers, even if it's a simple gradient or a piece of custom background art that combines two environments, should make things less jarring.

The ending was also a bit abrupt, since the player is insure if they are supposed to press something, or wait, or what.

The walking was a bit slow for me.

One note about the HTML embedding -- you might want to center the game in the browser window so it's more visually pleasing. :)
Evergreen Games
27. Apr 2015 路 04:22 UTC
this feels like the prologue to an epic storyline! as a player its kind of boring to play, but the mood is fantastic. maybe have the screen fade to black at the end to tell the player that the game is over.
seankimdesign
27. Apr 2015 路 05:59 UTC
I love narrative driven games, but I thought your game could benefit from a slightly more interactivity. I enjoyed what you've attempted here though. Keep up the good job!
馃帳 solarexplorer
27. Apr 2015 路 12:24 UTC
@dwemthy thanks, I agree I wish it had a little more interaction

@GAFBlizzard yeah it was my fault for not planning the art out well enough in advanced -- also i agree, there should be some notification to the player

@Evergreen Games thanks for the feedback, fade to black would have been a simple way to show that the game was over, im glad you liked the story.

@seankimdesign I do too, and I agree, more interactivity would have been better.

Thanks for all the feedback everyone.
ChronusZ
28. Apr 2015 路 01:53 UTC
I quite liked the way that the "sets" abruptly changed from one to the next. It worked together with the art style to make me feel like I was reading through a picture book.

I felt that the story was a little lacking, though. Even a little bit more development into the characters and their psyches (why they wanted to end it) through a small dialogue with each character or something would have added many layers to the story for me.
kristof
01. May 2015 路 07:54 UTC
I like the choice of colors in the background and wanted to know how the story progresses. But as others said, some actual gameplay is missing. Simple things like jumping over obstacles along the journey or some simple puzzles would have helped a lot in my opinion.
flummox3d
01. May 2015 路 09:44 UTC
Instead of the straight cuts a gradient or something would look nicer. Also, it's not really clear what's even happening. (assuming that when the characters disappear, that's the end) But it's a decent little game :) I liked the characters' designs :)
馃帳 solarexplorer
01. May 2015 路 13:01 UTC
@ChronuzZ agree, more story more character development would be better, thanks for the feedback

@kristof nice username, not convinced about having obstacles, but if the puzzles fit the narrative they would make the game better

@flummox3d yeah i think the screen should have faded to black or something at the end, appreciate the comment
Jacqueslelezard
02. May 2015 路 21:16 UTC
Nice mood, should add some more interaction ;)
chromebookbob
03. May 2015 路 18:08 UTC
I don't really know what is going on....
lochmann-apps
04. May 2015 路 06:02 UTC
I enjoyed walking around, but I expected a little action.
jk5000
04. May 2015 路 19:25 UTC
Beautiful landscape, fun story and weird ending.
馃帳 solarexplorer
04. May 2015 路 23:40 UTC
@Jacqueslelezard thanks, I agree, I think a well thought out puzzle might help tell the story better

@chromebookbob sorry it was confusing, it's a little artsy fartsy

@lochmann-apps yep a lot of people have said this, agreed

@jk5000 thanks for playing, glad you liked it!
LukuluK
06. May 2015 路 22:33 UTC
I didn't feel the interactive part of this story, since I just had to wait, holding a button until the end.