Spaced by Catwheel

[raw]
made by Catwheel for LD32 (COMPO)
Please Read---------------------------------------------------------------------------------------------------------

You have woken up on a strange planet with no memory of how you got there.
All you have is your trusty laser pistol, your protective suit, a rover, and a strange gun. Can you escape this bizarre planet alive?

Spaced is a top-down tower defense shooter where you can turn your enemies into towers. Shoot special enemies with your special fire to make them drop totems. Spend totems to place towers. Defend your rover for the time-limit to escape.
There are 4 levels. Can you beat them all?
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If you are confused about how totems work(or are just having a hard time), I have made a guide: https://docs.google.com/document/d/1SxHZ9J6kkg9a_mJl2moD_Ww-OQb7vWrP28Qv9pOz-7s/edit?usp=sharing
If you needed to use the guide, please let me know what I could have done in game to convey some of this information. Conveyance is a place I am trying to improve in.

Bug fixes:
some of the ai-pathing got unhooked. This has been fixed.
fire totem cool-down was increased from 5 seconds to 10.
movement stick now has a bigger deadzone for control sticks with a misaligned resting input.
Keyboard+mouse controls were added so that more players could play it.
The pink monster at the end was missing a spawn time. This was fixed.

The source is for the original submission.

Constructive feedback is welcomed with love.

EDIT: I just did a build for Mac and linux. No idea if they worked or not, because I do not have the computers to test them. Please let me know if they work in the comments :3. Remember you can comment without rating.

Ratings

Coolness 100% 1
Overall 2.96 739
Audio 2.72 539
Fun 2.90 685
Graphics 2.62 810
Humor 2.18 822
Innovation 2.92 670
Mood 2.71 734
Theme 2.67 963

Feedback

lion123
20. Apr 2015 · 07:04 UTC
I think it's okay to add keyboard controls. Not rating for now because I have no controller.
tomdeal
20. Apr 2015 · 07:11 UTC
Its a very hard game, I could not even get to the totems without dying, maybe I'm simply bad at shooting :) One thing: In a twin stick shooter, its really important for me to have control over my character. Here the character floated around when not moving, making it even harder to hit anything.
jsmars
20. Apr 2015 · 07:18 UTC
Cool idea and fun game! very hard and I don't really understand how the towers worked
Parserk
20. Apr 2015 · 07:36 UTC
Addictive. I was so close to winning 4th level!
sbot1101
20. Apr 2015 · 07:43 UTC
I played it through, and enjoyed it. The aiming is a little off on the right stick, and there is no deadzone set for the left so it makes putting down bullet towers a bit hard. Otherwise good job!
jojocanard
20. Apr 2015 · 20:25 UTC
I lost during the 4th level. I found it hard to target the ennemies. Hard also to understand the way the totems work (I had to read your guide about the special attack against them, surprising idea). And I only understood the way the blue works (and maybe the red but not sure).
Park
20. Apr 2015 · 23:48 UTC
Yeah, add controls so people can play it. ╰(°ㅂ°)╯
Kihira
21. Apr 2015 · 02:17 UTC
No controller, so I can't play it. ¯\_(ツ)_/¯
Pixel Heart
21. Apr 2015 · 02:29 UTC
It's ok! Nothing special!
muromets
21. Apr 2015 · 02:52 UTC
Well, really hard, I did managed to get to the last level, but those pink thingies... I felt that the first couple of levels where a lot harder than the 3rd. Also, i felt it got somewhat caothic.
FrederickK
25. Apr 2015 · 06:25 UTC
Man, I really like the idea of action-tower-defense but I think you made it more complicated than it needed to be.
Why you need to kill special enemies with special bullets?
Also, I think it would be easier, if you just had to aim with the controller instead of having to aim and having to choose which weapon to use.
Because all totems look the same and generally the level is crowded with enemies, you don't have the luxury to choose which totem is the best, maybe if you had an generic totem item to choose one would be better, but this is up to you, I'm only giving ideas.
I liked the ambience, the music is spot on in my opinion.
Don't listen to them, there is a lot of potential, don't give up!
Kardamom
25. Apr 2015 · 07:13 UTC
The game is hard on mouse + keyboard and totally unplayable on controller. It works, it is somewhat fun, but sadly nothing special or unconventional-weaponish.
UrbanHelsing
25. Apr 2015 · 07:49 UTC
Really nice, but maybe too many enemies and the core have too much HP. And a bit more graphical difference between the towers and the enemies would help when there is much on the screen.
scorched
25. Apr 2015 · 08:03 UTC
Looks like Pacman at first sight:-)
RobotHoboDanceParty
25. Apr 2015 · 08:45 UTC
I thought this was pretty cool, I tried playing through without reading the guide. Didn't go so well, but after I read the guide your game made much more sense! I think this is a very interesting and smart game, although a bit too hard the overall game idea and enemy ideas were great. Good Work! It may not have fit the theme, but I do believe this game is special despite what others say!
OnlySlightly
25. Apr 2015 · 17:04 UTC
I liked all the totems. And liked how huge the map was.
OrangeSpikyGames
26. Apr 2015 · 05:59 UTC
Really liked the idea, but I felt like it got too difficult too quickly.
Reis Mahnic
27. Apr 2015 · 21:30 UTC
Fun game! Got very hard, but I did have a good time.
Glad you added Keyboard+mouse.
SimianLogic
27. Apr 2015 · 22:12 UTC
I thought that I was going to hate this game but by level 4 or so, I was kinda' hooked. Level 4? (the cross level) is where I really started to like the game. I feel like I could actually form a strategy in that level the best. The level/wave design could use some tweaking, if only for the fact that the game is brutal to begin with. I'd love to see some level design progression that starts slower and ramps up into chaos. I also like that I can't be hit or damaged. It's like all of the enemies only care about my land rover, which is interesting. I also really like that the special enemies give you totems that you can place across the map. I found that these totems could be combined in interesting and strategic ways. Great submission. :D
Tatsu Studio
28. Apr 2015 · 03:17 UTC
Good , but I think there are many enemies ... but good job !
rojo
28. Apr 2015 · 05:35 UTC
The mechanic of shooting enemies with the special gun before they can be destroyed by your towers / other bullets is interesting. The UI could be a little bigger so it's clearer how many of each thing I currently have. Some shapes to look at other than circles would have been welcome as well. I think having enemies spawn in more distinct waves would have made things feel less chaotic. Still, it played fairly well. Good job!
🎤 Catwheel
29. Apr 2015 · 03:28 UTC
Thank you all for your comments and feedback! <3
tikilittle
29. Apr 2015 · 06:03 UTC
This looks cool! Any thoughts on porting to non-Windows?
🎤 Catwheel
29. Apr 2015 · 15:04 UTC
I could always just try to build it and see if it works.
🎤 Catwheel
29. Apr 2015 · 22:07 UTC
Mac and linux builds are up. We'll see if they worked.
Jokerbomb
01. May 2015 · 03:22 UTC
Fun game and very difficult. I felt like I was getting swarmed extremely quickly. Trying to get the totems and placing them defensively is also fairly tough to do. All in all I really liked it.
PaperBlurt
06. May 2015 · 09:19 UTC
Cool that you can use xbox controller.
Nice touch...
spindizzyMR
11. May 2015 · 18:11 UTC
I appreciate the effort you put into the mini guide beforehand for the controls.