Spaced by Catwheel
Please Read---------------------------------------------------------------------------------------------------------
You have woken up on a strange planet with no memory of how you got there.
All you have is your trusty laser pistol, your protective suit, a rover, and a strange gun. Can you escape this bizarre planet alive?
Spaced is a top-down tower defense shooter where you can turn your enemies into towers. Shoot special enemies with your special fire to make them drop totems. Spend totems to place towers. Defend your rover for the time-limit to escape.
There are 4 levels. Can you beat them all?
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If you are confused about how totems work(or are just having a hard time), I have made a guide: https://docs.google.com/document/d/1SxHZ9J6kkg9a_mJl2moD_Ww-OQb7vWrP28Qv9pOz-7s/edit?usp=sharing
If you needed to use the guide, please let me know what I could have done in game to convey some of this information. Conveyance is a place I am trying to improve in.
Bug fixes:
some of the ai-pathing got unhooked. This has been fixed.
fire totem cool-down was increased from 5 seconds to 10.
movement stick now has a bigger deadzone for control sticks with a misaligned resting input.
Keyboard+mouse controls were added so that more players could play it.
The pink monster at the end was missing a spawn time. This was fixed.
The source is for the original submission.
Constructive feedback is welcomed with love.
EDIT: I just did a build for Mac and linux. No idea if they worked or not, because I do not have the computers to test them. Please let me know if they work in the comments :3. Remember you can comment without rating.
You have woken up on a strange planet with no memory of how you got there.
All you have is your trusty laser pistol, your protective suit, a rover, and a strange gun. Can you escape this bizarre planet alive?
Spaced is a top-down tower defense shooter where you can turn your enemies into towers. Shoot special enemies with your special fire to make them drop totems. Spend totems to place towers. Defend your rover for the time-limit to escape.
There are 4 levels. Can you beat them all?
-----------------------------------------------------------------------------------------------------------------------------------------------
If you are confused about how totems work(or are just having a hard time), I have made a guide: https://docs.google.com/document/d/1SxHZ9J6kkg9a_mJl2moD_Ww-OQb7vWrP28Qv9pOz-7s/edit?usp=sharing
If you needed to use the guide, please let me know what I could have done in game to convey some of this information. Conveyance is a place I am trying to improve in.
Bug fixes:
some of the ai-pathing got unhooked. This has been fixed.
fire totem cool-down was increased from 5 seconds to 10.
movement stick now has a bigger deadzone for control sticks with a misaligned resting input.
Keyboard+mouse controls were added so that more players could play it.
The pink monster at the end was missing a spawn time. This was fixed.
The source is for the original submission.
Constructive feedback is welcomed with love.
EDIT: I just did a build for Mac and linux. No idea if they worked or not, because I do not have the computers to test them. Please let me know if they work in the comments :3. Remember you can comment without rating.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.96 | 739 |
| Audio | 2.72 | 539 |
| Fun | 2.90 | 685 |
| Graphics | 2.62 | 810 |
| Humor | 2.18 | 822 |
| Innovation | 2.92 | 670 |
| Mood | 2.71 | 734 |
| Theme | 2.67 | 963 |
Why you need to kill special enemies with special bullets?
Also, I think it would be easier, if you just had to aim with the controller instead of having to aim and having to choose which weapon to use.
Because all totems look the same and generally the level is crowded with enemies, you don't have the luxury to choose which totem is the best, maybe if you had an generic totem item to choose one would be better, but this is up to you, I'm only giving ideas.
I liked the ambience, the music is spot on in my opinion.
Don't listen to them, there is a lot of potential, don't give up!
Glad you added Keyboard+mouse.
Nice touch...