Cake Wars! by dreadzilla
Stop the Cake master race before they assert their world domination by global teeth decay!
You drive your Pear ship and shoot Water Melons at the flying Cakes. Only their sugar bullets will hurt you.
WASD to steer and Space bar to shoot! Enemies drop guns and life randomly.
How many waves can you survive?
Technical:
Dart (with play_phaser package)
Gimp
Paint.net
LMMS
as3sfxr
-Update. The instructions for how to control your ship has been updated. It is still not updated within the game. I hope to do that some time soon.
You drive your Pear ship and shoot Water Melons at the flying Cakes. Only their sugar bullets will hurt you.
WASD to steer and Space bar to shoot! Enemies drop guns and life randomly.
How many waves can you survive?
Technical:
Dart (with play_phaser package)
Gimp
Paint.net
LMMS
as3sfxr
-Update. The instructions for how to control your ship has been updated. It is still not updated within the game. I hope to do that some time soon.
| Web | http://www.athenasolutions.se/cakewars/index.html |
| Source | https://github.com/dreadzilla/CakeWars |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=37112 |
Ratings
| Coolness | 51% | 3 |
| Overall | 2.97 | 730 |
| Audio | 2.56 | 607 |
| Fun | 2.86 | 719 |
| Graphics | 2.46 | 888 |
| Humor | 2.36 | 744 |
| Innovation | 1.44 | 1105 |
| Mood | 2.63 | 793 |
| Theme | 2.22 | 1074 |
But as far as gameplay goes, it's pretty solid! Good graphics and audio.
Technically the game seems to run great despite the high numbers of bullets flying around, which is very important in a game like this.
Would've really loved to have music to go with the blasting though!
For those asking about background music. There actually is a tune but it seems I set the volume too low, and it stops playing after a while (bug).
Would be cool if the level scaling gave the enemies multiple hitpoints so you can't just cheese them as they spawn onto the screen :)
Anyway, well done. Hope to see you in future LDs! =D
The programming language and most of the tools were new to me and I had many plans for the game. But as LD veterans have told me, you start boldly and then just cut away features until you fit into the deadline!
I hope I can make the time to implement some of your great suggestions.