Aquavi by Naxanria
Aquavi is a little game where moving and shooting are directly related.
Try to get as many points as you can before you die.
Tools used:
Programmed in Java, from scratch.
GraphicsGale
sfxr
Audiotool
Audacity
Try to get as many points as you can before you die.
Tools used:
Programmed in Java, from scratch.
GraphicsGale
sfxr
Audiotool
Audacity
Ratings
| Coolness | 56% | 3 |
| Overall | 3.10 | 620 |
| Audio | 2.35 | 690 |
| Fun | 2.71 | 832 |
| Graphics | 2.75 | 733 |
| Innovation | 2.88 | 703 |
| Mood | 3.08 | 425 |
| Theme | 3.21 | 660 |
Feedback
jsmars
20. Apr 2015 · 07:20 UTC
Nice job, really difficult to kill enemies and it was easy to get stuck on the edges of the screen because of the movement mechanics.
shrimpgunpistolshrimpslingergunnershrimps
20. Apr 2015 · 07:32 UTC
Very nice, use the same device for propulsion and for attacking! Good game feel :)
KloudRazor
20. Apr 2015 · 12:19 UTC
The burst is a little hard to use because it's pushing in the opposite direction of normal movement.
maunovaha
21. Apr 2015 · 08:38 UTC
I struggled a bit with the mechanics but good entry regardless. Some more work with graphics and it could be even better.
HotBoxGames
21. Apr 2015 · 22:31 UTC
Good entry!
TeamCalcium
23. Apr 2015 · 07:19 UTC
Cool Idea! I kept getting stuck from time to time but it wasnt really bothersome. Enjoyed it!
oparisy
24. Apr 2015 · 20:23 UTC
Nice little game, I liked the core mechanics but I don't think I was able to kill any enemy. Being so small on the screen game a nice feeling of scale.
nopogo
29. Apr 2015 · 08:00 UTC
The burst feels satisfying to use. nice entry
Sammuurraaaii
03. May 2015 · 12:44 UTC
Good concept, even though there's no heal to balance out the enemies. Keep it up.