Retro Player by justinooncx
=======
Intro
=======
What's this? Why's everything in monochrome? Why is everything so blocky and pixelated?
It's time to pay a small homage to the ancient technology of yesteryear! Back to good ol'-fashioned 8-bit graphics and SFX!
=======
How To Play
=======
- Drag the player indicator around the screen, and the character will move towards it.
- Drag the crosshair to aim where the character is firing.
- Tap on the powerups at the bottom to use them when they are fully charged!
- Stay alive for as long as possible!
=======
Notes
=======
- Kill 30 of any enemy to charge up the Bomb Powerup!
- Clear the screen from enemies and threats with a single tap!
- Kill 7 slimes to charge up the Speed Powerup!
- You move at twice the speed for 20 seconds!
- Kill 10 constructs to charge up the Shot Powerup!
- Double your firing rate for 20 seconds!
- Kill 12 mushrooms to charge up the Health Powerup!
- Heal 1 health! Can't go above 5.
- Skeletons drop free powerups when killed!
- This game is mobile-friendly!
=========
Post-Jam Updates
=========
If you want to play the updated version, click on the post-jam link below!
1.1
- Music changed to 8-bit. Finally!
- 3 bosses added! (Technically one with three forms)
* An extra layer on the Ancient Technology theme: Golems!
* Kill 30 enemies to spawn a golem to fight!
* Defeating the golem increases the enemy spawning rate by a small amount.
1.2
- Tapping on the character now stops her in place to allow emergency stops or to realign your indicator
- Golem's 'Paper' form improved
* Open palm now moves towards your crosshairs to intercept your shots
==========
And a special thank you to those who have played this game and given their support!
==========
Intro
=======
What's this? Why's everything in monochrome? Why is everything so blocky and pixelated?
It's time to pay a small homage to the ancient technology of yesteryear! Back to good ol'-fashioned 8-bit graphics and SFX!
=======
How To Play
=======
- Drag the player indicator around the screen, and the character will move towards it.
- Drag the crosshair to aim where the character is firing.
- Tap on the powerups at the bottom to use them when they are fully charged!
- Stay alive for as long as possible!
=======
Notes
=======
- Kill 30 of any enemy to charge up the Bomb Powerup!
- Clear the screen from enemies and threats with a single tap!
- Kill 7 slimes to charge up the Speed Powerup!
- You move at twice the speed for 20 seconds!
- Kill 10 constructs to charge up the Shot Powerup!
- Double your firing rate for 20 seconds!
- Kill 12 mushrooms to charge up the Health Powerup!
- Heal 1 health! Can't go above 5.
- Skeletons drop free powerups when killed!
- This game is mobile-friendly!
=========
Post-Jam Updates
=========
If you want to play the updated version, click on the post-jam link below!
1.1
- Music changed to 8-bit. Finally!
- 3 bosses added! (Technically one with three forms)
* An extra layer on the Ancient Technology theme: Golems!
* Kill 30 enemies to spawn a golem to fight!
* Defeating the golem increases the enemy spawning rate by a small amount.
1.2
- Tapping on the character now stops her in place to allow emergency stops or to realign your indicator
- Golem's 'Paper' form improved
* Open palm now moves towards your crosshairs to intercept your shots
==========
And a special thank you to those who have played this game and given their support!
==========
But the "exploding" enemies kinda take care of that tactic as well.
Well done!
Really like the mechanics for steering the character.
I agree with gassasin, that it would be a nice game
to publish on google play and/or similar.
time : 150
score : 14600 for the second try
Good job~!
I am not too sure what you can do to avoid that though... trivializing winning strategy aside, it is very well done!
On the second try I figured that the game is easier with the crosshair in the middle, and just moving the player around it. Although I notice that this has already been mentioned by "@Rico The Jammer" and @McMutton.
Only big gripe would be missing keyboard shortcuts for the abilities.
Maybe this could be a debuff, losing control over one of the two
awesome game, man
Had to loose the first time to play. Lovely art.
Things can get very hard which keeps you on your toes...
Google Play definitely.
congrats!
Was a tad extra hard with the web as the web started to jump around if clicked in the wrong place.
Good luck! :)
This should be better on smarthphone to controll the player and the aim at the same time.
very fun and challenging
The controls make such a simple concept incredibly challenging and fun. And the art is super cute.
Looks and sounds great too!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
The controls are interesting and difficult - I found myself just moving the shooting crosshair every once in a while and mostly focusing on moving the character.
Not a fan of the GG reference, gross.
Art style is consistent and good otherwise.
Solid game.
I want to move the character and an aim at the sametime. But that feeling was fresh and fun. The slime avoiding my bullet is so wise. Good!
The actual gameplay was an good concept, feels very experimental, I like experimental! Visuals are fantastic in my opinion.
I didn't get far enough to see a boss, but I did have a good time with it, good job overall.
Really nice art, and challenge! Congratulations. I let the aim in the center and moved only the girl, but I lost anyway. The AI is pretty well!
Success!
My only regret is that is typically a scoring game, and I don't see any score. I was about to ask you what was your high score so there was some challenge there, some kind of goal. Or maybe a timer to compare how long people survive. Or maybe both :D This would add much more value to the game. I would play it a lot to try to by my own record (or other people's one ;) )
And thanks to keep working on your game. I'll follow this page to see if you release new versions. Now it's time to try v1.2 !
a) Mouse controls were a must. As much as I wanted to have a proper Game Boy control layout, it would be rather unplayable on mobile. And having onscreen buttons and joysticks are tacky as hell.
b) Low resolution. To keep to the retro feel, I had to sacrifice space, which made fitting in the UI pretty hard. I decided to leave the score at the end after all it's done. As for a leaderboard thing, well, that was kinda tricky as well.
Again, thanks for playing!
It ran much better in Firefox. I had some glitches with the music in chrome.