Harry and his Herring by Amazingcookie
"You must cut down the mightiest tree in the forest... WITH... A... HERRING!" -Monthy Phyton's 'The Holy Grail'
Collect shrubberies and cut down trees with your unconventional weapon: a herring! The world generates itself as you're walking through it, so explore and find them all!
The way you control the weapon is also unconventional: you swing it around you directly instead of pushing a button to swing it. Be careful, because only if you swing the fish fast enough, it can actually hurt enemies. Use the arrow keys or WASD to walk (AZERTY also supported). You also have a shield at your disposal, which you can only use once before having to reload by defeating an enemy.
Shortly put: avoid/kill everything red and collect/kill everything that's green.
Fullscreen is on by deafult, toggle with F4.
Collect shrubberies and cut down trees with your unconventional weapon: a herring! The world generates itself as you're walking through it, so explore and find them all!
The way you control the weapon is also unconventional: you swing it around you directly instead of pushing a button to swing it. Be careful, because only if you swing the fish fast enough, it can actually hurt enemies. Use the arrow keys or WASD to walk (AZERTY also supported). You also have a shield at your disposal, which you can only use once before having to reload by defeating an enemy.
Shortly put: avoid/kill everything red and collect/kill everything that's green.
Fullscreen is on by deafult, toggle with F4.
| Windows | http://gamejolt.com/games/arcade/harry-and-his-herring/61636/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51794 |
Ratings
| Coolness | 37% | 1769 |
| Overall(Jam) | 3.00 | 697 |
| Fun(Jam) | 2.67 | 774 |
| Graphics(Jam) | 2.38 | 878 |
| Humor(Jam) | 3.39 | 258 |
| Innovation(Jam) | 3.06 | 537 |
| Theme(Jam) | 3.56 | 370 |
The rotating herring mechanic is interesting, but the game itself feels to fast and random to be enjoyable. Know what I mean, blink-blink, nudge-nudge?
fighting was a little tough but there are some great ideas here!
Alternatively, you could do some fancier math over multiple frames to determine the mouse's average location and point the fish in that direction, and then calculate the amount of overall rapid mouse movement to determine how wildly the fish is swinging back and forth around that direction. Rapid mouse movement (regardless of specific direction) results in rapid fish swinging. Rapid movement within a very tiny range results in the fish also swinging back and forth rapidly, but in a narrow range of angles, while broader mouse movements makes the fish swing back and forth across larger arcs.
I feel like you might have something fun here, but experimentation with the controls is needed.
Nice work!