A weapon for our freedom by polegar
/!\ The post compo version, is a fix for my bad management of the keydown event in JS /!\
Hi everybody !
This week two things made me very angry, the new spying law in France and the fact that my cat vomit twice on my couch.
While I was thinking of a subject for my game, I realised that it would be really cool to have a cat with a useful vomit !
You will play my cat(Kiwi) and you'll need to destroy all the government devises with your vomit to give back freedom to France.
I used JS and HTML5 to develop this game, this was my first time with Js. I used this course as a starter : http://openclassrooms.com/courses/creer-un-mini-rpg-en-javascript-avec-canvas.
As you can guess all the graphic and sound are homemade.
NB : At least one leg should be on the recording device to destroy it while puking and you should eat grass to vomit !
Have fun :)
Hi everybody !
This week two things made me very angry, the new spying law in France and the fact that my cat vomit twice on my couch.
While I was thinking of a subject for my game, I realised that it would be really cool to have a cat with a useful vomit !
You will play my cat(Kiwi) and you'll need to destroy all the government devises with your vomit to give back freedom to France.
I used JS and HTML5 to develop this game, this was my first time with Js. I used this course as a starter : http://openclassrooms.com/courses/creer-un-mini-rpg-en-javascript-avec-canvas.
As you can guess all the graphic and sound are homemade.
NB : At least one leg should be on the recording device to destroy it while puking and you should eat grass to vomit !
Have fun :)
Ratings
| Coolness | 56% | 3 |
| Overall | 2.22 | 1122 |
| Audio | 1.85 | 803 |
| Fun | 2.24 | 1030 |
| Graphics | 2.03 | 1042 |
| Humor | 2.58 | 630 |
| Innovation | 2.30 | 1003 |
| Mood | 1.88 | 1021 |
| Theme | 3.05 | 792 |
I can't escape the G man long enough to destroy all the records. Be nice if there was a way to slow the G man down, maybe if the vomit made him slower for a bit or something.
Holding the key down moves, pauses, then moves in a sustained fashion; this is an artifact of how the keydown event works in JavaScript, but you could work around that by setting a flag when keydown is fired, and removing the flag when keyup is fired, and checking that flag in the main loop/timeout callback instead of calling a function directly from the keydown handler.
Nice job!
Yes I thought about this feature but I didn't have enough time to implement it. I lost too much time with my lack of JS knowledge, but it was worth it :)
I liked that you had to pick up the ammo but I wish it had of told me this as I thought at the start it wasn鈥檛 working.
Building games in JS is hard so this is a solid entry.
Graphics are glitched on Chrome but works well on firefox.
Great for first attempt at HTML5 + JS
Controls are a bit unusual as they have a fair bit of "startup" to them, but I managed to beat the game after a couple of tries.
The self-recorded sounds were also a nice bonus :)
I missed the instruction, that you have to eat the grass to vomit but I found it in the Sourcecode ;).
So, an unusual weapon indeed! How long did it took to pixel and code it?
Greetings!
Pat
controls for cat movement needed smoothness
Level is very tough, i think enemy ai is advance level. Cant escape the govt guy.
But it is fun to play.
@Prowler, I would say 4 hours to draw and 10/12 to code.
mac mavericks with newest firefox