IFF by eott
IFF - Identify Friend/Foe
Sometimes the best weapon against the enemy is the enemy themselves. In this case, it is your only weapon. Facing against an endless onslaught of foes, you need to constanly make new friends to survive. How long will you last?
Move: Arrow keys
Fire: Left mouse button
Unfortunately not mobile friendly.
Known bugs:
* Sometimes enemies get confused about being confused. Not sure what causes this
* Some versions of Chrome do not loop the background music
Sometimes the best weapon against the enemy is the enemy themselves. In this case, it is your only weapon. Facing against an endless onslaught of foes, you need to constanly make new friends to survive. How long will you last?
Move: Arrow keys
Fire: Left mouse button
Unfortunately not mobile friendly.
Known bugs:
* Sometimes enemies get confused about being confused. Not sure what causes this
* Some versions of Chrome do not loop the background music
| Web | http://wp12333694.server-he.de/iff/ |
| Source | https://github.com/eott/iff |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=40748 |
Ratings
| Coolness | 47% | 1383 |
| Overall | 2.88 | 812 |
| Audio | 2.48 | 638 |
| Fun | 2.92 | 676 |
| Graphics | 3.00 | 579 |
| Humor | 2.05 | 870 |
| Innovation | 2.88 | 703 |
| Mood | 2.74 | 701 |
| Theme | 3.23 | 649 |
One thing I'd like improved is notifications that I'm getting hit. There's a sound, but it usually doesn't play, and bullets that hit me disappear in front of me very much like bullets that reached their range limit. <-- I'm going to leave this sentence here even though I've since realized that bullets have no range limit, because I think that demonstrates exactly the problem I'm talking about.
It's also a shame that bullets go through walls, I'm guessing that was on the todo list but you ran out of time?
I found that even without using my gun I can survive indefinitely just by running away. You might consider some other enemy types, or perhaps other game modes, to add a bit more challenge.
Thanks for the feedback!
Yeah, most of the issues can be attributed to time constraints. Colliding bullets with walls was a huge performance drain and I couldn't figure out how to fix it in time.
Pretty solid game. Nice job.
I'm sure you did it for good reasons, but the 3 limit doesn't feel terribly natural, and (maybe it's a brilliant riff on the weapon itself!) often confused me.
Like the tron/circuit-board background - nice world to be playing in.
Thanks!
I guess I should have made the limit of three conversions much clearer, but I think three is about the right amount. Any more and the game becomes laughably easy. Still, I'll consider it if I make a post-LD version.
Just a thought: Took me a while to figure out that there my bullets have a toggle effect, and that there's a limit to my number of controlled enemies. Neither of these are problems on their own, but the sheer number of enemies plus the fact that you can rapid-fire seem to contradict the idea that you want to carefully control your confusion rounds.
Good job!
Good job, it just lacks on more mechanic to keep the player active at all times.