Egg Defender by Zozingzeus
For my first Ludum Dare I decided to make a simple Tower Defense game so I knew I would be able to finish a game in 48 hours. In this game you place birds/fowl's/poultry's to protect the nest of eggs. Don't let the mean boys take all the eggs!
Ratings
| Coolness | 17% | 2292 |
| Overall | 3.06 | 658 |
| Audio | 2.39 | 673 |
| Fun | 3.03 | 571 |
| Graphics | 2.61 | 812 |
| Innovation | 2.23 | 1025 |
| Mood | 2.61 | 809 |
| Theme | 3.19 | 675 |
Overall it's playable, fits the theme, and is decently balanced gameplay wise.
"hey fool gimme some eggs"
Good job!
I also agree there's no trade-in system, so you're forced to use some optimal placements early on just to survive, then you wish you had them later for a big defender.
1. Yeah, the audio gets a little clunky after a while. I'm okay with the turrets, but the "eggs! Give me eggs!" Does get a bit old.
2. I think a couple of the options are mis-balanced. I didn't see any great use for either the penguin or the ostrich, when I was getting slammed with basic minions. Hens into Turkeys seemed like the only way to go.
3. Make the placement zone a little wider. I think the bottom should be able to smoothly hold 3 deep, and when it does, "not be pixel perfect" so that if your first hens are off by 3 pixels you wreck your entire game. Same idea in the middle zone. I lost a crucial placement zone for a turkey because an early hen was a bit too far to the left.
4. Replacement system
It's hard to prove, but I think Hens into Turkeys really is the key to this game as it stands. So you'd trade in hens from rounds 1-5 into Turkeys about level 9 because 10 and 11 and up start going off the charts with another jump in difficulty. Maybe some players do, but I don't want to try pixel-perfect placing turkeys in the middle of a round when suddenly I get 400 credits to spend, and have 12 seconds before my base gets trashed!
But good stuff! I like simple Tower Defense games!
By the way,
The DonationCoder LudumDare 32 April 2015 thread is here:
http://www.donationcoder.com/forum/index.php?topic=40573.0
It happens to be their 10th anniversary! I don't program myself ... so I am unleasing Weapons Grade Enthusiasm!
If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in!
I'm not part of any of the site structure ... just doing my bit for my favorite site on the net!
Also over there, I post a few of my detailed reviews of some LD games. I think a tweaked post-compo version of this might be good for a review!
--TaoPhoenix
A good game teaches you as you play it!
So maybe I am okay with only being "2 deep" in the lower placement section.
Still not a fan of the Penguin.
But the Ostrich makes a good "closer" on the far right, top left, and the top row after the turkeys thin out the hordes.
usually (at least in my experience) for first wave, only the weak and the slowwest one, and then you step up after that
nice game!
But what's the point of all the hens throwing their eggs at the intruders to defend - some eggs? :-)
Nice simple tower defense game altogether.
You will run out of space to place birds and have no idea what you can do with those thousandth of dollars that you get. Is challenging until you can't do anything because there's no space left.
As for audio... well if those "eggs" "eggs" screams would have been left out it would have been better.
A speedup button would be nice, or maybe a restart button since the first few rounds were very tough for me. I had hardly any money to afford more than 2 hens at the start. A cheaper penguin would help too. :)
I think one big thing for a tower defense game is making towers target the enemy closest to the base. Sometimes it seemed like the hens would shoot enemies that were further back, letting the enemies in the lead keep going even though they were in range.
Also I pressed escape to try to cancel shopping since I did not want to place a tower, and lost all my progress. :( It would be nice to at least continue from that wave if I lose or accidentally press quit.
I think you're right, "tackle the most dangerous first".
To get around that I had to purposely put turkeys way at the top of the edge where they "wouldn't get distracted" to take care of the runaways. I dealt with it, but I think you're right a tower should deal "most dangerous first" though this is not the first T-D game that has "distraction problems". (It may even be a feature!) I played Autobot Stronghold for a month, and the "big tough guys" also tended to draw fire, forcing the same strategy.
The spreads of enemies are not the same!
Level 1
Web:
2 Fast Black, 1 Med Brown, 2 Slow Orange
Windows
*Random*!
That's not playing fair!
What's going on?