Adventure Lamp by ryguydavis
Play as a bumbling adventurer who falls into a cave while looking for artifacts. Can you escape with nothing but your helmet?
Controls:
Arrow Keys, Space Bar
Get updates about post-compo development: http://goo.gl/forms/YUaZXjmPlG
Thanks for playing!
Ryan Davis @ryguygames
Creative Ink Games
www.creativeinkgames.com
[EDIT: 4/20/15] Included a moving arrow in the intro to reduce confusion about how to start the game. Also fixed transition glitch.
Controls:
Arrow Keys, Space Bar
Get updates about post-compo development: http://goo.gl/forms/YUaZXjmPlG
Thanks for playing!
Ryan Davis @ryguygames
Creative Ink Games
www.creativeinkgames.com
[EDIT: 4/20/15] Included a moving arrow in the intro to reduce confusion about how to start the game. Also fixed transition glitch.
Ratings
| Coolness | 30% | 2008 |
| Overall | 4.17 | 17 |
| Audio | 3.67 | 95 |
| Fun | 4.15 | 17 |
| Graphics | 4.32 | 38 |
| Humor | 3.27 | 274 |
| Innovation | 3.61 | 228 |
| Mood | 3.60 | 122 |
| Theme | 4.05 | 70 |
I think there tow type of enemy.
Can be killed
Can't be killed
Make them different in two colors.
I'm looking forward to seeing a further developed version.
The respawning spikies, as well as the floaters, definitely made me rethink how to approach completing the level.
Some levels are hard though!
Interesting mechanic of using the helmet although I didn't fully understood the physic of it. Using the same "attack" from the same position seemed to produce random/different results which were a bit confusing at time.
I found a bug when the lamp is flashing, coming back to your head and you shoot at that moment, you will end up with a lamp on your head and a projected lamp as well.
It was nice going through the levels nonetheless.
It's missing music to add to the mood and polish of the game though.
Nice work nonetheless and congratulations making that game in 48 hours !
I found that little bit of extra slide after a move or a jump to make the game very difficult; I slid off the far end of things far more often than I hit enemies.
I love the sound of the helmet.
2. I didn't realize the red blocks were dangerous until they respawned and killed me. Should be more like gears with spikes or something. And have some obvious sign/timing before respawning would be nice.
3. I think it's overall an action-based game. Using the helmet to eliminate enemies/obstacles in really fun. But sometimes when I wanted to rush over a level I got easily killed. So I had to slow down and play carefully. When I slow down I usually expect some puzzle to solve but this game didn't give me.
Sorry for the harsh comments. I really appreciate the details you put into the game. Looking forward to see more!