Mass-X by hexagore
Hi.
My take on the theme is a weapon that lets you swap your physical location with entities of equivalent mass. You kill them with their own bullets, that sort of thing. Fun. The idea is that it's fun.
I didn't have enough time to add more levels. Consider it more fun to play if you actually try to kill as many robots as possible. Pretend the game insists on it. :P
Thank you for playing!
--CONTROLS--
Controls are WASD for moving around, Space jumps, Mouse aims the Mass-X Patent Mass Exchanger Weapon and Left Click fires it.
MOUSE CLICK IN THE GAME TO ACTIVATE THE MOUSE! Browser game. Sorry. Can't escape all the faff entirely!
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PS EXPERIMENTAL CONTROLS: You can use an XBOX 360 control pad. Left stick moves, right stick aims, L1 jumps, R1 swaps. Sadly I didn't have time to visually indicate what you were aiming at but, hey, it's there if you want it.
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-- 1st Update --
After a number of complaints and seeing the bug for myself, I discovered that for many people it was impossible to get past a certain level due to 'cursor lag' which was to do with the way that browsers deal with mouse events by default. I patched the game in the least dramatic way I could that fixed the problem.
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-- 2nd Update ---
- Now works on Firefox
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Made with:
- Custom game engine for Three.JS/WebGL/HTML5
- Music was made with Propellerhead Reason
- Pixel art was made with Swanky Paint.
- Lighting masks made with Photoshop.
- Sound effects were made in Reason and Audition
- Code was typed into Sublime Text 3
- Binary versions thanks to nw.js
- sweat and tears
My take on the theme is a weapon that lets you swap your physical location with entities of equivalent mass. You kill them with their own bullets, that sort of thing. Fun. The idea is that it's fun.
I didn't have enough time to add more levels. Consider it more fun to play if you actually try to kill as many robots as possible. Pretend the game insists on it. :P
Thank you for playing!
--CONTROLS--
Controls are WASD for moving around, Space jumps, Mouse aims the Mass-X Patent Mass Exchanger Weapon and Left Click fires it.
MOUSE CLICK IN THE GAME TO ACTIVATE THE MOUSE! Browser game. Sorry. Can't escape all the faff entirely!
-------------------
-------------
PS EXPERIMENTAL CONTROLS: You can use an XBOX 360 control pad. Left stick moves, right stick aims, L1 jumps, R1 swaps. Sadly I didn't have time to visually indicate what you were aiming at but, hey, it's there if you want it.
------------
-- 1st Update --
After a number of complaints and seeing the bug for myself, I discovered that for many people it was impossible to get past a certain level due to 'cursor lag' which was to do with the way that browsers deal with mouse events by default. I patched the game in the least dramatic way I could that fixed the problem.
---
-- 2nd Update ---
- Now works on Firefox
---
Made with:
- Custom game engine for Three.JS/WebGL/HTML5
- Music was made with Propellerhead Reason
- Pixel art was made with Swanky Paint.
- Lighting masks made with Photoshop.
- Sound effects were made in Reason and Audition
- Code was typed into Sublime Text 3
- Binary versions thanks to nw.js
- sweat and tears
Ratings
| Coolness | 80% | 2 |
| Overall | 3.97 | 44 |
| Audio | 3.96 | 38 |
| Fun | 3.83 | 76 |
| Graphics | 4.54 | 12 |
| Humor | 3.37 | 228 |
| Innovation | 3.71 | 176 |
| Mood | 3.82 | 56 |
| Theme | 3.96 | 111 |
It could've used some more stages, but otherwise the level of polish made it an enjoyable, albeit short, experience.
Props also for using Three.js / WebGL.
The fact that enemies don't respawn in the same spot made two levels (the one were you jump down and the last one) very difficult.
Also, the sideway boosters are a bit hard to see (didn't notice the first one, so I tried to time my jump on the vertical one to go higher).
Thanks!
You've implemented it in some cool ways through the levels too (particularly the jumping all the way across the long death pit thing - that was extremely satisfying to beat)
But beautiful and fun. Great work.
An amazing entry! Graphics and music fit each other perfectly.
Playing with robots and trying to kill every single one was very fun. The game ended too early though, I wish it was longer.
(I suspect that the only way to expand this concept is difficulty, which isn't nice)
My one critique is that though I appreciate that the mouse maintaining its position while you're falling/moving could be helpful, it actually messes with the gameplay that you've given us, since the last 2 levels expect you to move the mouse while falling and it gets really hard to do that when it's maintaining its position in the level instead of following your cursor.
Aside from that, the graphics are A+ and the sfx were great! I loved the idea / weapons and the dialogue was the perfect amount of funny and unobtrusive.
Good thing I tried out the native executable after playing the web version. The web version had no sound or music for me!
What bothers me is the moving pointer, I think it could be static (relative to the screen). The pointer as it is makes frustrating to beat some levels (specially the level with the falling). Except by this, the game is excellent.
Impressive work, awesome graphics and the weapon mechanics was well thought! A little bit hard to click on the guy when we have to fall but nice level design!
Graphics and sound are nice - I like the use of shaders and the sound effects and music are fitting. Controls are pretty solid though it is very difficult to keep up with the screen movement, and while I understand this is part of the challenge I wonder if the controls might be a little too hard to master.
All around I really enjoyed the experience. Keep up the good work, and I hope you release more levels in a post-compo version.
The art is awesome and the core mechanic is quite interesting
Nice game!
I found clicking constantly on the drop level worked, even though the cursor did not keep up the mouse must have been in the right position. Maybe this would be better as a desktop game.
Graphics, animations and feel is awesome
Very solid all around. Good luck!
The graphics are beautiful. The music and sound effects are lovely. I enjoyed this.
Although the mouse controlls acted strangely
Nice graphics and very interesting concept and puzzles
Pretty solid game that I played more than once...
Congrats =)
Playing it is also really fun! Kept me thinking about lots things you could do with this teleport/swapping gun.
The level design could use a bit more work though. The first falling level and the last level were both a bit too hectic for my taste.
Anyway, one of the really good games this LD!
Nice work anyway.
PS: I played the HTML5 version in Chrome (wasn't working in Firefox)
And it's a compo entry! Well done!
I didn't feel like it was too difficult, what with the insta-restart feature. I did definitely die a number of times, but I reached the end and I had a smile on my face the whole time I was playing it.
(as an aside, I don't understand why people keep complaining that these games are too short. Did they have an extra week too work on theirs or something...?)
Excellent: graphics, visual style, mechanics, animations, writing (for what it's worth) and pacing.
Love this game :D
I'm afraid I can't run the HTML5 version either, because I set Firefox to always show the mouse, and the mechanic seems to only work if it's hidden.. Not sure where I can adjust that setting, although I scanned through about:config and the googlenets for solutions.
I searched for keywords mouse, hide, pointer, and lock in about:config, and in the end looked through the whole directory, but I guess the Always Deny setting I chose isn't saved there, or it isn't labeled clearly. Yikes! I wish I could have provided a solution to that, but all I got was a list non-solutions. (*´_ゝ`)ゞ
At any rate, I liked the game! The character is cute, her comments were good fun. The music and sound effects created a fantastic mood, I think the bloom and noise overlays helped with that too. I liked the little falling animation a lot. (`・ω・´)”
I enjoyed the teleportation mechanic, although the aiming was a bit cumbersome. It seems that the mouse movement isn't constrained to the same radius as the reticule, so if the hidden pointer is too far from the character you can do circular movements with the mouse but still just be aiming to a side. In a GIF from your prototype the reticule seemed to be following the pointer freely, I think that style may have felt more responsive with a mouse. I also didn't realize you could teleport beyond the reticule for a while since I automatically assumed the ability was constrained to that distance. With a gamepad I think this setup is ideal, though!
High marks overall, hope that feedback is useful! ( ´ ▽ ` )ノ
Guess that explains why there's not much actual game, though - went to the graphics/mechanics/sound (just like mine, heh - minus graphics AND game...)
Really good art :) The sounds are a bit weird, that death/teleport errgaa sound is really weird.
The central mechanic seems interesting, but it felt like there's little meat on the bone, I think it's more of a presentation problem than in the mechanics:
- Death and transitions are abrupt and confusing - losing looks the same as passing the level, and in fact also looks the same as using your weapon (ok yes there's the laser bolt and the sound, but it's quite easy to miss). The distinction needs to be stronger.
- The aiming is super tough because the aiming orb thing is quite difficult to manipulate. Give the nature of the weapon I think another solution could work better - like a mouse cursor with a line-of-sight line drawn from the player to the point, that cuts off if it hits an obstacle.
- The walk cycle's a bit off, she looks like she's walking with both legs forward at the same time?
- Half the levels amount to... click spamming. Maybe there needs a bullet time or something that lets the player feel like they're intentionally aiming and choosing rather than spamming shoot.
- I can appreciate the self-referencial humour in the text presentation :)
- The exit signs look more like "move left" signs and confused me for a while.
Good job, original, though needs a bit more work to feel better!