Pillars of Fate by Anabir
Being a cathedral builder isn't that easy... evenmore if some devils tries to destroy it.
----------- INSTRUCTIONS -------------------------------------------
1. Use Left Click to pick a block then Left Click to place it on the ground
2. Click on Devils to kill them !
3. You're ready to to build a wonderful cathedral !
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Core team :
Augustin Grassien (anabir) - Game design & Art
Valentin Birembaut (arfak) - Programming
Benjamin Lefevre (benjaml) - Programming
Theophile Loaec (thomaslean) Sound Design & Music
Special thanks to :
Liptick for some help on game design
Deadslug for his divine voice
----------- INSTRUCTIONS -------------------------------------------
1. Use Left Click to pick a block then Left Click to place it on the ground
2. Click on Devils to kill them !
3. You're ready to to build a wonderful cathedral !
-------------------------------------------------------------------------------
Core team :
Augustin Grassien (anabir) - Game design & Art
Valentin Birembaut (arfak) - Programming
Benjamin Lefevre (benjaml) - Programming
Theophile Loaec (thomaslean) Sound Design & Music
Special thanks to :
Liptick for some help on game design
Deadslug for his divine voice
| Web (Game Jolt) | http://gamejolt.com/games/pillars-of-fate/184280 |
| Windows (Unity) | https://www.dropbox.com/s/m949prjdvg8bbi6/PillarsOfFate.zip?dl=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=53401 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Challenge; where is it? Winning is a matter of spamming building parts into the highlighted area. There's no need for precision as bricks are never going to fall off as long as you don't build outside said area.
God doesn't seem to care about design either. A completely box like cathedral is a-ok, windows and roof tiles in a mishmash jumble. It would be more interesting (and challenging) if the aesthetics of the cathedral played a role on the judgement day; negative points awarded for broken tiles, flat rooftops and non-symmetry!
The devils are the closest we get to a jolly good time, but there are way too few of them to even make a dent in the architecture, if you let them slip by that is.
The pilgrims are another odd bunch. Their death is inconsequential so what purpose do they present? I even managed to get a negative "pilgrims spared" count. Not sure how that happened.
And this is what pains me. No amount of quality and polish will save a trivial game. You’ll need to re-balance the hell out of this.