Area Weapon Domination by terrykim426
====== DESCRIPTION ========
The weapon use area as its energy. The more tiles you occupied, the more powerful your units are with the amount of directly connected tiles.
Goal of this game, is to destroy all other towers. The only attackers are your units, which can be spawn if you rolled 2 dices of the same value.
The total value from the dices you get, allow your units to move around the board. Whichever tile the unit occupied, will belong that unit's tower.
You can only attack adjacent Tower or Unit. And you can only attack before you make a move. If you have already moved a unit, you won't be able to attack.
======= CONTROL =========
To move a unit, click on your unit, and then the adjacent tile.
To attack another unit/tower, click on your unit, and then the target unit/tower.
To move camera, hold A, D, Left arrow or Right arrow.
To zoom the camera, mouse scroll to zoom.
========== NOTE ==========
I originally intended to add AI for the opponents, but I didn't have time for that, so it ended up becoming a local multiplayer setting.
And I apologize for the lack of HUD.
There's a known bug where after you replay the game, the lighting color get somewhat strange...
And there's another bug where you can attack another unit after you move. That is not by design...
I'm having problem having the game to run on web broswer, so currently there's only standalone build for window. Sorry for the trouble.
====== CHANGLOG ========
- bug fixed for enabling hitting of other unit even after you have moved your own unit.
- linked up the Web GL version, hopefully it work nicely =)
The weapon use area as its energy. The more tiles you occupied, the more powerful your units are with the amount of directly connected tiles.
Goal of this game, is to destroy all other towers. The only attackers are your units, which can be spawn if you rolled 2 dices of the same value.
The total value from the dices you get, allow your units to move around the board. Whichever tile the unit occupied, will belong that unit's tower.
You can only attack adjacent Tower or Unit. And you can only attack before you make a move. If you have already moved a unit, you won't be able to attack.
======= CONTROL =========
To move a unit, click on your unit, and then the adjacent tile.
To attack another unit/tower, click on your unit, and then the target unit/tower.
To move camera, hold A, D, Left arrow or Right arrow.
To zoom the camera, mouse scroll to zoom.
========== NOTE ==========
I originally intended to add AI for the opponents, but I didn't have time for that, so it ended up becoming a local multiplayer setting.
And I apologize for the lack of HUD.
There's a known bug where after you replay the game, the lighting color get somewhat strange...
And there's another bug where you can attack another unit after you move. That is not by design...
I'm having problem having the game to run on web broswer, so currently there's only standalone build for window. Sorry for the trouble.
====== CHANGLOG ========
- bug fixed for enabling hitting of other unit even after you have moved your own unit.
- linked up the Web GL version, hopefully it work nicely =)
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 2.88 | 794 |
| Fun(Jam) | 2.45 | 907 |
| Graphics(Jam) | 2.95 | 676 |
| Innovation(Jam) | 3.18 | 459 |
| Theme(Jam) | 2.68 | 887 |
-Hando
I'm a procrastinator, so this jam pushes me pretty good. If there are more people who like this concept, it might motivate me to push myself to work for a more polish version one day. =)
It's easy to get into a sort of deadlock though, after 10 minutes we were still not close to beat each other because every move you can make sure the other cannot effectively attack you on the next turn (unless you get really unlucky). Perhaps it would have been better if you could move and attack in the same turn.
Good start! Keep at it!
Without an AI this is hard to judge on my own since I could not really come up with any good strategies.
The HUD could use some work. I found it quite annoying to wait for the "dice" rolls.
Definitely an interesting concept that I could see working great on mobile.
And this was both well designed. Great first step but keep working on it!