Area Weapon Domination by terrykim426

[raw]
made by terrykim426 for LD32 (JAM)
====== DESCRIPTION ========
The weapon use area as its energy. The more tiles you occupied, the more powerful your units are with the amount of directly connected tiles.

Goal of this game, is to destroy all other towers. The only attackers are your units, which can be spawn if you rolled 2 dices of the same value.

The total value from the dices you get, allow your units to move around the board. Whichever tile the unit occupied, will belong that unit's tower.

You can only attack adjacent Tower or Unit. And you can only attack before you make a move. If you have already moved a unit, you won't be able to attack.

======= CONTROL =========
To move a unit, click on your unit, and then the adjacent tile.

To attack another unit/tower, click on your unit, and then the target unit/tower.

To move camera, hold A, D, Left arrow or Right arrow.

To zoom the camera, mouse scroll to zoom.


========== NOTE ==========
I originally intended to add AI for the opponents, but I didn't have time for that, so it ended up becoming a local multiplayer setting.

And I apologize for the lack of HUD.

There's a known bug where after you replay the game, the lighting color get somewhat strange...

And there's another bug where you can attack another unit after you move. That is not by design...

I'm having problem having the game to run on web broswer, so currently there's only standalone build for window. Sorry for the trouble.


====== CHANGLOG ========
- bug fixed for enabling hitting of other unit even after you have moved your own unit.
- linked up the Web GL version, hopefully it work nicely =)

Ratings

Coolness 79% 2
Overall(Jam) 2.88 794
Fun(Jam) 2.45 907
Graphics(Jam) 2.95 676
Innovation(Jam) 3.18 459
Theme(Jam) 2.68 887

Feedback

ohai1
21. Apr 2015 · 14:34 UTC
I think I would play it sometimes if it would be polished and ported to mobile devices :)
DeadFragment
21. Apr 2015 · 14:38 UTC
I think the concept is really cool. However, the lack of AI is a shame and made this hard to judge on my own. The constantly glowing blocks were quite distracting at times as well, they could do with being more subtle. With a bit more polish and AI this could be really fun!

-Hando
Bardikus
21. Apr 2015 · 14:41 UTC
Nice graphics, orthographic camera has a small problem, it makes the square you play the game on a little distorted. A basic AI would have also worked to make a better impression.
Mak
21. Apr 2015 · 14:43 UTC
I really liked the idea behind the game, it forced you to think about how much space you want to move before attacking, wether or not to move into the enemies territory... It really is quite cool. If you work around it you can get something really cool, I think.
jtpup0
21. Apr 2015 · 15:17 UTC
Pretty cool, I wasn't sure how to win though besides destroying the other team's attacking unit and hammering away at the tower while the other team idle'd.
🎤 terrykim426
21. Apr 2015 · 15:43 UTC
Thank you guys for the ratings and the constructive feedback =).

I'm a procrastinator, so this jam pushes me pretty good. If there are more people who like this concept, it might motivate me to push myself to work for a more polish version one day. =)
Dining Philosopher
21. Apr 2015 · 16:42 UTC
Interesting strategy game!

It's easy to get into a sort of deadlock though, after 10 minutes we were still not close to beat each other because every move you can make sure the other cannot effectively attack you on the next turn (unless you get really unlucky). Perhaps it would have been better if you could move and attack in the same turn.
ThirdMoon
22. Apr 2015 · 00:04 UTC
Tricky but Funny! =)
lochmann-apps
22. Apr 2015 · 14:04 UTC
Really good idea. Hard to judge without KI, but love it!
Hairein
22. Apr 2015 · 15:11 UTC
Interesting idea though I was a bit confused during turns starting with which side is mine and how the strategy shoudl be. I guess that comes with experience... Thanks!
Hemuuuli
22. Apr 2015 · 15:28 UTC
I enjoyed just staring at the animated blocks.
gv1351
23. Apr 2015 · 13:36 UTC
The game looks fun but couldn't get the player object to move
sorlok
24. Apr 2015 · 00:41 UTC
Cool idea; kind of hard to tap some of the spaces if a piece was obstructing the view. Good job!
Prowler
24. Apr 2015 · 14:55 UTC
Nice little game but it needs a bit tweaking on the numbers and some polishing on the graphics. But nevertheless, a good LD submit! Good job!
broknecho
24. Apr 2015 · 15:59 UTC
Pretty good start here! I think the controls need to be tightened up a little bit. Maybe allow you to move with the arrows might speed up the experience. Neat concept on the area control for your damage.

Good start! Keep at it!
th4t
24. Apr 2015 · 16:04 UTC
Pretty cool. Took me a while to understand that I can only attack if I don't move.
Without an AI this is hard to judge on my own since I could not really come up with any good strategies.
The HUD could use some work. I found it quite annoying to wait for the "dice" rolls.
Definitely an interesting concept that I could see working great on mobile.
BabaJaga
27. Apr 2015 · 15:41 UTC
It feels unintuitive, it is not really clear from the first look what is happening. Once you learn the rules, it's pretty entertaining game.
PaperBlurt
29. Apr 2015 · 18:24 UTC
Puzzles games are so fun to see in LD jams I think.
And this was both well designed. Great first step but keep working on it!