Telefragger by TwiiK
You're an assassin known as "The telefragger". Your only tool is a teleporter that you use both for killing and for transportation.
CONTROLS
=======
A or left arrow: Go left
D or right arrow: Go right
Left shift: Run
Left mouse button: Teleport
You have to ALT + F4 to exit the standalone if playing fullscreen on Windows. You probably have to do the same on Mac and Linux (if it even works).
There's barely a game prototype in there. This was my first Ludum Dare and I did everything wrong. Hopefully I learned a lot from it. :p
I've tested the Web Player, and the Windows and Mac standalones in "Fantastic" quality. Any other quality setting is experimental. The Mac standalone gives you an "unidentified developer" warning, but I guess that's normal for everything like this on Mac? I had to manually override these settings to be able to run my game at least.
KNOWN BUGS
=========
- The game is very dark, but certain machines don't seem to support one of the graphics features I used so it becomes almost pitch black. If that happens I'm not sure what you can do, sorry.
- The checkpoint system is very broken. A lot of the time you'll spawn outside the level. The only fix is to restart the game.
I'll see if I can fix these issues and upload a less broken version.
TOOLS USED
========
Unity 5
3ds Max
Photoshop
Adobe Audition
LabChirp
POST-MORTEM
=========
http://twiik.net/articles/ludum-dare-32-post-mortem
-------------------------------------------------------
Website: http://twiik.net/
Twitter: https://twitter.com/oyvindstromsvik
Facebook: https://www.facebook.com/twiik
CONTROLS
=======
A or left arrow: Go left
D or right arrow: Go right
Left shift: Run
Left mouse button: Teleport
You have to ALT + F4 to exit the standalone if playing fullscreen on Windows. You probably have to do the same on Mac and Linux (if it even works).
There's barely a game prototype in there. This was my first Ludum Dare and I did everything wrong. Hopefully I learned a lot from it. :p
I've tested the Web Player, and the Windows and Mac standalones in "Fantastic" quality. Any other quality setting is experimental. The Mac standalone gives you an "unidentified developer" warning, but I guess that's normal for everything like this on Mac? I had to manually override these settings to be able to run my game at least.
KNOWN BUGS
=========
- The game is very dark, but certain machines don't seem to support one of the graphics features I used so it becomes almost pitch black. If that happens I'm not sure what you can do, sorry.
- The checkpoint system is very broken. A lot of the time you'll spawn outside the level. The only fix is to restart the game.
I'll see if I can fix these issues and upload a less broken version.
TOOLS USED
========
Unity 5
3ds Max
Photoshop
Adobe Audition
LabChirp
POST-MORTEM
=========
http://twiik.net/articles/ludum-dare-32-post-mortem
-------------------------------------------------------
Website: http://twiik.net/
Twitter: https://twitter.com/oyvindstromsvik
Facebook: https://www.facebook.com/twiik
Ratings
| Coolness | 100% | 1 |
| Overall | 3.59 | 204 |
| Audio | 2.55 | 614 |
| Fun | 3.34 | 325 |
| Graphics | 3.55 | 280 |
| Humor | 2.45 | 692 |
| Innovation | 3.52 | 271 |
| Mood | 3.23 | 309 |
| Theme | 3.67 | 284 |
Brings back memories to like Unreal and DOOM.
Innovative as hell...
DKoding, I will.
I will update a less broken build when I have the chance. I watched a colleague play this one and it's way too easy to get stuck outside the level.
My game is so unfinished it's hard for me to say anything positive about it, but it's nice that you're able to find some redeemable qualities about it.
But then I decided that there should be a powerup that enabled the right mouse button to spawn decoys at your cursor. You were supposed to use this to get past the sentry gun as it used to kill you immediately in one hit.
But feature creep, lack of time, you name it. Everything collapsed on me. For about half the development you had infinite charges as well so canceling a teleport wasn't really something you needed. I don't think there's even a trace of the decoy code in the source anymore as I deleted it all quickly and made it so the second powerup gives you infinite charges instead. That change was made like 15 minutes before the deadline. :p
Congratulations on finishing your first LD! Good stuff!
In the beginning I had completely different plans for the game, but then I decided I should put some Portal-like puzzles in there. And later when the deadline was closing in I realized I had no level so I quickly threw one together and made everything dark to hide how crummy it looked. And suddenly it looked almost like a clone of The Swapper, which wasn't intentional.
(maybe not as puzzle oriented)
Gameplay:
- The "Boss" was way too easy to kill.
- There are some parts, where you can get outside the level.
GUI:
- I seem to have one of the Machines, where everything is black :(
I could submit a new build with the broken checkpoint code fixed and some better edge colliders to prevent you getting stuck outside the level, but I don't really care. All the rest of it is broken or unfinished anyway. I may take the telefragging idea and create a proper game with it at a later date. I think I want it to be first person full 3D though. I think that would be awesome. Really visualize the part of teleporting into someone and blowing them up. :D But I would have to figure out how to actually turn that into a challenging and rewarding game if I'm going to bother with it.
Hope that helps with the debugging.
I've seen that it can be black in the Web Player if you play it in Safari for some reason. I will have to check with the Unity folks why that is. But any other browser or the standalone should work.
Check ours too https://github.com/local-minimum/wheres_manno/wiki
Well done TwiiK!