The Hand That Feeds by Octopus Melange
The Hand That Feeds was developed for Ludum Dare 32 by team Octopus Mélange.
Our team was made up of complete strangers, brought together by game designer Nicholas Cunningham for this challenge.
For Unconventional Weapon theme....we chose our pet.
We developed a gameplay where you fight off attacking enemies by tossing snacks for your pet. He happens to love his snacks....I feel sorry for anyone that gets in his way.
We are aware of gameplay, control and feels that we still want to improve. We are doing so. In the next few days we will provide you with a link for the rest of the levels that we built during the game jam. The level you are seeing now...is more of a composition of many of the things we accomplished during the jam. We always had intention of presenting you with a more developed demo following the jam.
Our team enjoyed this experience enough that we're scratching the code and starting again. We will be developing this game to full content...and will bring it to your computers and consoles in the very near future.
I hope you enjoy this as much as we did.
BTW>>>>>THESE KIDS CAN FRAGGIN CODE!
Nicholas Cunningham - Game Designer
Tom Ward - Music
Jonathan Cunningham (13 years old)- Programmer
Adam Matheny - Level Designer and Programmer
Joshua Brown-Culp - Artist
Gabriel Martino - Artist
Benn Lockyer - Programmer
Will Rainsberger (13 years old)- Programmer
Controls (Keyboard/Xbox 360 Controller):
Move = WASD /Left Thumbstick
Jump - Space / A
Throw Food - Left Control / X
We ask that you give it a spin....but what we really want is your feedback.
We want to go make this game....for us....for you....we need your help
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44658
The game page has been set up here... and this is where we will post the full demo
http://monokuma.itch.io/the-hand-that-feeds
Our team was made up of complete strangers, brought together by game designer Nicholas Cunningham for this challenge.
For Unconventional Weapon theme....we chose our pet.
We developed a gameplay where you fight off attacking enemies by tossing snacks for your pet. He happens to love his snacks....I feel sorry for anyone that gets in his way.
We are aware of gameplay, control and feels that we still want to improve. We are doing so. In the next few days we will provide you with a link for the rest of the levels that we built during the game jam. The level you are seeing now...is more of a composition of many of the things we accomplished during the jam. We always had intention of presenting you with a more developed demo following the jam.
Our team enjoyed this experience enough that we're scratching the code and starting again. We will be developing this game to full content...and will bring it to your computers and consoles in the very near future.
I hope you enjoy this as much as we did.
BTW>>>>>THESE KIDS CAN FRAGGIN CODE!
Nicholas Cunningham - Game Designer
Tom Ward - Music
Jonathan Cunningham (13 years old)- Programmer
Adam Matheny - Level Designer and Programmer
Joshua Brown-Culp - Artist
Gabriel Martino - Artist
Benn Lockyer - Programmer
Will Rainsberger (13 years old)- Programmer
Controls (Keyboard/Xbox 360 Controller):
Move = WASD /Left Thumbstick
Jump - Space / A
Throw Food - Left Control / X
We ask that you give it a spin....but what we really want is your feedback.
We want to go make this game....for us....for you....we need your help
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44658
The game page has been set up here... and this is where we will post the full demo
http://monokuma.itch.io/the-hand-that-feeds
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.05 | 665 |
| Audio(Jam) | 2.91 | 457 |
| Fun(Jam) | 2.64 | 796 |
| Graphics(Jam) | 3.55 | 391 |
| Humor(Jam) | 2.54 | 672 |
| Innovation(Jam) | 3.21 | 432 |
| Mood(Jam) | 2.81 | 691 |
| Theme(Jam) | 3.42 | 470 |
I want to do battle in this game.
Keep it up!
-Neith
I liked the graphics, they were nice.
I can really see the potential in the game and would like to see where you can take this with some polish. Good job to you all.
The problem is that the pet path-finding was weird at times, and in addition that platforming felt awkward, slow, and non-responsive. If you fix the player movement issues, I think you'd have a really good game :D Great entry for the jam though! Good luck :)
I think the path finding needs a lot of improvement (which might be hard give the teleportation), because the dog spent most of his time trying to catch food only to fall into a portal and try again.
It's good that you're starting this over from scratch though, you might be able to clean it up and make something out of it.
Personally, I found the pet's behavior to be highly unpredictable. Because of the impression that I lack the control over this pet, the game ultimately boiled down to dodging enemies (which are FAST). I think more improvements can be made to the pet AI to make the game more enjoyable.
1) What is my pet? Is it the creature that starts out next to me?
2) How does throwing the snacks direct it to do things? The snacks seemed to have no effect on anything.
3) What do I do when I have thrown all three? Running over them did nothing.
It seems like an interesting concept, but something needs to be done to make what's going on more apparent.