Graze by Merigrim
So I guess you could say I actually managed to finish this time. Though I would've liked to add more stuff and polish the mechanics and graphics, it's playable at least. I'm pretty satisfied though, since I spent most of the first day just trying to come up with an idea.
Graze is a bullet hell-style game where your goal is to destroy all your enemies, except you can't just shoot them.
In order to be able to fire your weapon, you need to absorb energy from the enemies' bullets, which is done by getting as close to the bullets as possible without getting hit. The closer you are, the faster your energy bar will fill up!
Once fully charged, you can fire a homing bullet that will hit the closest enemy. The faster you clear waves, the more points you will get.
There are currently 8 waves of enemies, after which the game will start over (however, the difficulty will still continue to increase for every wave you defeat).
Some bugs are present, and if I have time I will try to fix them. As far as I know they are very minor though (like a sound effect sometimes not playing when it should).
Controls:
Arrow keys/WASD - Move
Z - Roll
X - Fire weapon once fully charged
Escape - Return to title/close the game
Tools used:
Engine: Unity 5 (This was the first game I ever made in Unity, so the source code is very, very ugly. :P)
Graphics: Paint.NET
Music: Autotracker
Sound effects: sfxr
Map editor: Tiled
NOTE: I have tried to build an HTML5 version, but so far I have been unsuccessful. I will try to make one available tomorrow. Also, since I only have access to Windows at the moment, I cannot guarantee that the OSX and Linux version work properly.
Small update: Adjusted volume of bullet sounds as more enemies spawn, since the sound effects became really loud as the game progressed. I also removed the pillars in the corner which allowed the player to completely ignore the mechanics of the game. (I hope this falls under minor bug fixes.)
Old version:
Windows: https://dl.dropboxusercontent.com/u/55495248/LD32/Graze.zip
Linux: https://dl.dropboxusercontent.com/u/55495248/LD32/Graze_Linux.zip
OS X: https://dl.dropboxusercontent.com/u/55495248/LD32/Graze.app.zip
Source: https://dl.dropboxusercontent.com/u/55495248/LD32/Graze_Source.zip
Graze is a bullet hell-style game where your goal is to destroy all your enemies, except you can't just shoot them.
In order to be able to fire your weapon, you need to absorb energy from the enemies' bullets, which is done by getting as close to the bullets as possible without getting hit. The closer you are, the faster your energy bar will fill up!
Once fully charged, you can fire a homing bullet that will hit the closest enemy. The faster you clear waves, the more points you will get.
There are currently 8 waves of enemies, after which the game will start over (however, the difficulty will still continue to increase for every wave you defeat).
Some bugs are present, and if I have time I will try to fix them. As far as I know they are very minor though (like a sound effect sometimes not playing when it should).
Controls:
Arrow keys/WASD - Move
Z - Roll
X - Fire weapon once fully charged
Escape - Return to title/close the game
Tools used:
Engine: Unity 5 (This was the first game I ever made in Unity, so the source code is very, very ugly. :P)
Graphics: Paint.NET
Music: Autotracker
Sound effects: sfxr
Map editor: Tiled
NOTE: I have tried to build an HTML5 version, but so far I have been unsuccessful. I will try to make one available tomorrow. Also, since I only have access to Windows at the moment, I cannot guarantee that the OSX and Linux version work properly.
Small update: Adjusted volume of bullet sounds as more enemies spawn, since the sound effects became really loud as the game progressed. I also removed the pillars in the corner which allowed the player to completely ignore the mechanics of the game. (I hope this falls under minor bug fixes.)
Old version:
Windows: https://dl.dropboxusercontent.com/u/55495248/LD32/Graze.zip
Linux: https://dl.dropboxusercontent.com/u/55495248/LD32/Graze_Linux.zip
OS X: https://dl.dropboxusercontent.com/u/55495248/LD32/Graze.app.zip
Source: https://dl.dropboxusercontent.com/u/55495248/LD32/Graze_Source.zip
| Web (updated) | http://merigrim.itch.io/graze-ld32 |
| Windows (updated) | https://dl.dropboxusercontent.com/u/55495248/LD32/Graze_update.zip |
| OS/X (updated) | https://dl.dropboxusercontent.com/u/55495248/LD32/Graze.app_update.zip |
| Linux (updated) | https://dl.dropboxusercontent.com/u/55495248/LD32/Grace_Linux_update.zip |
| Source (updated) | https://dl.dropboxusercontent.com/u/55495248/LD32/Graze_update.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=14643 |
Ratings
| Coolness | 57% | 3 |
| Overall | 3.40 | 344 |
| Audio | 3.00 | 393 |
| Fun | 3.28 | 371 |
| Graphics | 3.06 | 546 |
| Humor | 1.89 | 906 |
| Innovation | 3.48 | 295 |
| Mood | 2.74 | 701 |
| Theme | 2.84 | 891 |
In the execution, like you gain a lot at once when close to some bullets, and you can gain power being behind walls. the sound of bullets is a bit loud i think. Otherwise cool idea, but so hard !
I thought the main mechanic was pretty clever and interesting. Usually in bullet hells you try to stay as far as possible from the bullets, however, here you're rewarded for being near them, that's pretty neat! :D
Sadly it's easy to use the columns to trick the enemies, but I'm sure it can be fixed easily.
Good work!^^
And I liked the game's hardcore difficulty :D
I really enjoyed this game, but probably not in the way you intended. Here is some somewhat thoughtful feedback:
http://arrogantgamer.tumblr.com/post/117027640379/graze-will-never-be-the-queen-of-arena-fighters-a
I have fixed the gamebreaking exploit and adjusted the volume of bullets in later stages.