BDOLD by stalker1586

[raw]
made by stalker1586 for LD32 (JAM)
This is game for Ludum Dare #32 from KengaChu team (ex Generation Z).
Wow! What is it? Another TD game? NO!
This one is the one of a coolest time killer, and more it's kills not only time, but this filthy red rockets! Defense your base using surround items throwing into enemies. Have you ever throw barrels, irons and computers to enemies? NOW YOU DO! Solve training level to know how to play and kick this red rockets asses!
We give you challenge: survive wave of 50 rockets and be COOL! Or destroy you'r base, but steel be cool! Know why? Cos only cool guys play this awesome game!
Use you'r mouse to win! Use you'r mom/girlfriend/1yold brother to destroy you'r base! You know what to do!

We tried a lot, to make it run on android to make it more awesome. But android SDK made us cry... a lot... he made us lie down, and cry...
But don't worry! If you like this game, we will make .apk build specially for you! So, please, be so kind
use this power for good thing!

We wish you a very good day and a pleasant gaming! ;)

Ratings

Coolness 40% 1667
Overall(Jam) 2.95 743
Fun(Jam) 2.55 861
Humor(Jam) 2.47 707
Innovation(Jam) 2.75 713
Mood(Jam) 2.20 957
Theme(Jam) 3.14 671

Feedback

rallebauz
22. Apr 2015 · 09:52 UTC
The purple items are fun to use
Bastienre4
22. Apr 2015 · 10:20 UTC
Like you said, it's a great time waster :P Plus matches the theme really well! I dig the clip-arty graphics, you don't see that everywhere x)
Andy Gainey
25. Apr 2015 · 14:59 UTC
Good job on supplying a tutorial. I actually managed to die on the last tutorial rocket, but it credited me with surviving the tutorial anyway; it was very forgiving. :-)

I couldn't tell the difference between blue and green items, though. I thought the tutorial said something about using blue items three times, but I aimed it, let it loose, and it was destroyed, and I couldn't figure out any way to reuse it.

I was also unpleasantly surprised by the fact that if I took too long to aim an object, it would simply vanish. Indicating this countdown through some audio/visual method would have helped.

In the end, and because of these lost projectiles, the spawn rate of new projectiles was too low to adequantely keep up with the rockets, and there wasn't anything I could do to remedy this. Maybe if there were ways to play more efficiently, such as by taking out multiple rockets with a single projectile, I could build my way back up to having a few spare projectiles laying about. As it was, I had an empty play field, saw a rocket spawn, waited for a projectile to spawn, and then tried to click and aim it quickly, hoping that I still had enough time before the rocket hit the house. Usually I didn't.
OnlySlightly
25. Apr 2015 · 16:28 UTC
I really appreciated the tutorial at the beginning. It was a lot of fun to use all the crazy different objects.
jovoc
25. Apr 2015 · 16:38 UTC
Fun Game. I liked the variety of weapons. Gameplay felt kind of slow, I think simply increasing the rate of enemies could make this a lot more exciting.