battle star by omaha

[raw]
made by omaha for LD32 (COMPO)
Defend your solar system.

-- ANDROID BUILD now available --

Made in ~8 hours. Intended to be run at 16:9.

Ratings

Coolness 55% 3
Overall 3.03 693
Audio 2.64 578
Fun 3.06 542
Graphics 3.47 311
Humor 1.76 919
Innovation 3.31 411
Mood 2.86 612
Theme 3.44 470

Feedback

talecrafter
20. Apr 2015 · 07:10 UTC
Great work for 8 hours. The 'battle star' feels nice to interact with.
Presentation is very good.
Time until the 'enemies' spawned was sometimes very long, which left me a bit confused.
🎤 omaha
20. Apr 2015 · 08:16 UTC
You have to click to start the game. Maybe it was still on the title screen?
ssiegel2
20. Apr 2015 · 17:50 UTC
Interesting mechanic. A little hard to control.
rnlf
20. Apr 2015 · 19:01 UTC
Nice variant of the fruit ninja type gameplay. Pretty hard though, but with some training manageable!

Nice look and feel!
timtipgames
21. Apr 2015 · 08:19 UTC
Feels great to interaction with
Simon
21. Apr 2015 · 14:43 UTC
This is very hard! But I kept coming back and the mechanic is really interesting. And it's very pretty too. Well done!
nov1kk
21. Apr 2015 · 14:50 UTC
Pretty neat game! A little bit confusing at first, but once you know what to do it's pretty challenging!
jukimv1986
21. Apr 2015 · 14:56 UTC
Amazing work for that short dev time! Very difficult to stay alive for long, the most points I could achieve after several plays were 9. Good fun and pretty addictive, nicely set mood and decent audio. Well done!
adsilcott
21. Apr 2015 · 16:09 UTC
I like the way I can make the sun "set" behind the foreground, and the way the enemies become stars in the sky. Fun game! I think I'd like it if the orbiting weapon had a little more weight/moved a little slower.
jhell
21. Apr 2015 · 16:21 UTC
This was hard as hell x). It looks pretty though, and the idea is original. I'd say I liked it.
DKoding
21. Apr 2015 · 16:28 UTC
Hard. Not bad. Simple effective graphics. Still rating you for 48 hrs even if you claim 8. :-P
ArcturusDeluxe
21. Apr 2015 · 17:18 UTC
Messing with the star and swinging the little planet around is really satisfying for some reason! The difficulty is pretty brutal though. Cool game.
Park
21. Apr 2015 · 17:29 UTC
One of the most fun gameplays I've experienced this jam, really enjoyed the potential to develop some skill at the game, and wielding the battle star in an effective, beautiful way had a lot of appeal. My best score was 53, on average around 17-20. Very good work, Omaha. ・◡・

Making the "Battle Star" text at the top larger on replay, or adding some "click to play" text in the center would solve the confusion talecrafter experienced, I sometimes forgot to click again myself while playing a few dozen times. (〃 ̄ω ̄〃ゞ
🎤 omaha
21. Apr 2015 · 18:04 UTC
Thanks Park!

I'll concede the part about improving the title text and providing a bit more direction. I was going for a minimalist appeal but might have gone too far.
LMT
21. Apr 2015 · 19:31 UTC
Awesome game and it really suits the touch controls. I also like the interesting take on the theme. The graphics are simple but nice.
CowShark
22. Apr 2015 · 03:58 UTC
Snazzy! I like the weapon mechanic a lot. The minimalist look really works, I think. Anything more elaborate and the visuals would have been busy enough to cause readability issues, possibly, so well done on that! The difficulty level was a little beyond me, but that didn't stop me from enjoying the game!
TeamQuadratic
22. Apr 2015 · 18:48 UTC
Really hard but pretty fun. Graphics are simple but good!
Super Hamster
26. Apr 2015 · 21:45 UTC
Got 15! The game design looks cool. The control feels a little bit awkward though. Eventually I learned some kind of spin move that seemed to work out but it definitely took practice. Also I think sometimes the attacking star thing went through enemies some times. Probably is nice on android. Good job!
gruhn
26. Apr 2015 · 23:16 UTC
Good choice of mechanic.
vikpek
30. Apr 2015 · 13:20 UTC
Couldn't get more than 29 ... It's a fun game! Simple and elegant idea.
davient
10. May 2015 · 12:35 UTC
Love the star controls